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OpenAI Universe

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Re: OpenAI Universe

#62

What is state of the art in reinforcement learning right now? https://arxiv.org/abs/1602.01783 Is there a way to deal with "sparse" training data (state, action, reward) triples -- sparse in "state"?

Looks like the "UNREAL" (https://arxiv.org/abs/1611.05397), "Learning to reinforcement learn" (https://arxiv.org/abs/1611.05763) and "RL^2" (https://arxiv.org/abs/1611.02779) are state of art in pure RL for now.

Finally there is a trend of using recurrent neural network as a top component of the Q-network. Perhaps we will see even more sophisticated RNNs like DNC and Recurrent Entity Networks applied here. Also we'll see meta-reinforcement learning applied to a curriculum of environments.

Re: OpenAI Universe

#63
I'd love to see AI, using games, master the art of determining a depth for objects in the scene. If you ask a person, "about how far away is that car?", they often give you an okay answer that is at least in the same magnitude as the actual distance 1 m, 10 m, 100 m, 1000 m. If AI could do that, you could then navigate an environment in the real world better using only a camera or two. So you start with a virtual world that looks real, train up the bot, then use it to navigate in the real world. Has this already been accomplished?

Re: OpenAI Universe

#65
Unless I missed something it looks like the AI has to learn from screen pixels instead of getting game state data. I don't like that approach at all. I understand that it's easy to implement for OpenAI but I think having the game developers provide a real bot-capable API is much better. I hope the latter is what Blizzard will provide for their DeepMind collaboration.

Re: OpenAI Universe

#67

Unless I missed something it looks like the AI has to learn from screen pixels instead of getting game state data. I don't like that approach at all. I understand that it's easy to implement for OpenAI but I think having the game developers provide a real bot-capable API is much better. I hope the latter is what Blizzard will provide for their DeepMind collaboration.

Seems unlikely. The focus seems to be on improving AI through "vision". The idea is to make the AI learn skills the same way a human would (at least in the first years of life). Google's AlphaGo also learned from screen pixels.

So these would be human-like bots, rather than bot-like bots, like you normally have in games. The bot would simply learn by doing, until it masters the game, not by getting access to game algorithms.

Re: OpenAI Universe

#68

Unless I missed something it looks like the AI has to learn from screen pixels instead of getting game state data. I don't like that approach at all. I understand that it's easy to implement for OpenAI but I think having the game developers provide a real bot-capable API is much better. I hope the latter is what Blizzard will provide for their DeepMind collaboration.

Getting the game state data means deciding a-priori what features the AI should learn on. The whole point of the deep learning paradigm is to allow a machine to learn such features that enable good prediction, visualization, generation (aka. hallucination), etc.

Instead, researchers have provided the raw feed input data to these agents with the hope that the learned features could be interpreted as game state data by humans.

Re: OpenAI Universe

#69
post #67

Unless I missed something it looks like the AI has to learn from screen pixels instead of getting game state data. I don't like that approach at all. I understand that it's easy to implement for OpenAI but I think having the game developers provide a real bot-capable API is much better. I hope the latter is what Blizzard will provide for their DeepMind collaboration.

Seems unlikely. The focus seems to be on improving AI through "vision". The idea is to make the AI learn skills the same way a human would (at least in the first years of life). Google's AlphaGo also learned from screen pixels. So these would be human-like bots, rather than bot-like bots, like you normally have in games. The bot would simply learn by doing, until it masters the game, not by getting access to game alg…

> Google's AlphaGo also learned from screen pixels.

Source? That literally seems to make zero sense to me. Go can be represented in a super-simple state. Why make it spend millions of cycles learning to categorize pixels into that state you already have?

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