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Thoughts on Flash

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Re: Thoughts on Flash

#131
post #107

Earlier quoted context omitted.

They aren't pitching them as equal. Apple wants them to be unequal.

Which is why their argument here is bullshit.

They aren't comparing HTML5 to Native Apps, they're comparing HTML5 to Flash.

Re: Thoughts on Flash

#132
Jobs doesn't want “a third party layer of software (to) come between the platform and the developer"... cause that's the job of the first-party layer.

Re: Thoughts on Flash

#133
post #79
post #28

I don't care if iAnything supports flash or not. They can ignore Flash, Silverlight, any other third party component other than the pure HTML. Steve might be right and has all the moral rights not to support them. But banning anything originally written in Flash, MonoTouch or any other rapid or not rapid external "to Object-C compiler platform" should be out of reach of Mr. Jobs' jurisdiction. As long as it runs on t…

Actually, he owns the platform (the App Store) and therefore it is very much his business. If you have beef with his policy for his platform, then you can jailbreak — otherwise, feel free to dislike his policies all you want, but you cannot disregard the fact that he's well within his right to enforce them. Honestly, it's like telling a convenience store owner that he has no business refusing to sell M&M's in his est…

Anyone can supply him M&M's as long as they are in predefined colors and size, he refuses some of them by their taste. He is selling all the rest without any concern over the quality of M&M's. He was an ignorant middle-man for all other facts except taste.

Now, he starts banning some specific M&M's based on the production methods of them. No M&M consumer can tell the difference, all taste more or less the same way. Production does neither determine quality nor nutrition facts of M&M's.

Re: Thoughts on Flash

#135
post #6

I love this. Apple clearly laid out their reasoning, using facts and persuasive argument. The world needs more of this. Obviously, there is some spin in the post, and I don't completely agree with 100% of it, but I love the level of discourse.

I have trouble swallowing some of this. A few of these theories have been debunked successfully.

I have a small problem with this "don't look at the man behind the curtain" routine. Proprietary is proprietary. Don't try and swing it.

Battery Life: http://vimeo.com/9705969, http://vimeo.com/9724682

Delays: http://www.neowin.net/news/adobe-quotapple-hurts-customers-f...

Touch/Scroll: http://www.mikechambers.com/blog/2010/02/22/flash-player-con..., http://www.mikechambers.com/blog/2010/02/23/scrolling-html-w...

Speed: http://jobemakar.blogspot.com/2010/04/flash-is-speedy-on-and...

Re: Thoughts on Flash

#136
post #72

This is where he loses me: "Though the operating system for the iPhone, iPod and iPad is proprietary, we strongly believe that all standards pertaining to the web should be open." Adobe can just as easily say: "Though Flash products are proprietary, we strongly believe that standards pertaining to what software is allowed to run on your computer should be open." It's doublespeak either way, and it's crazy to think th…

My head started to spin when trying to reconcile points 1 and 5.

Point 1 states Adobe Flash has proprietary features and the standardized open feature sets of HTML5, CSS, and JS should be used instead.

Point 5 states 3rd party layers limits development to the standardized features and leaves out the proprietary features that makes Apple unique.

Re: Thoughts on Flash

#137
I expect to have Flash available for my for droid soon, and for many of the reasons presented in this well articulated press release, i will not install it.

The thought of having to wait till a useless flash Ad render on my mobile browser, without any ability to block them is reason enough not to have it on my phone.

Unless Flash framework is completely revamped it will vanish to a place of old proprietary technologies, I am saddened by this, because flash offered a venue for application development to many creative people who are not programmers, and they made amazing stuff, but standards are important, and i suppose authoring tools for HTML5 will mature enough for non programmers in due time.

With all that said, The lock on the stream of revenue solely through the app store is to me, very hard to accept, developers should pressure apple to allow other venues, in the long run a single store is just not conducive to anything "open"

Re: Thoughts on Flash

#139
Clearly, none of you people commenting here are considering the flash gaming market. Yes, I can see how most video sites can ditch their Flash players once almost everyone has html5-capable browsers, and yes videos is the largest use-case for Flash right now, but games is the second largest, involves a lot more money, and cannot be easily replicated without Flash.

Also, the people making games in Flash are usually graphics designers, not programmers, and they will have a harder time jumping to new technologies, even if they reach parity. You would have to have an environment that is as rich as Adobe CS and as capable when it comes to graphic and animation design, but for html5/javascript, before you will see a significant shift there.

Flash is much more entrenched than you think, and no matter how much Apple or Google wishes Flash didn't exist, they won't be able to dislodge it until there are good alternatives for all the major use-cases for Flash, not just video or animated websites.

Re: Thoughts on Flash

#140
post #95

He just claimed Apple created WebKit, noted it's being used everywhere, and gave no nod whatsoever to the KDE team. Classy, Jobs, classy.

"For example, Apple began with a small open source project and created WebKit, a complete open-source HTML5 rendering engine that is the heart of the Safari web browser used in all our products." He only failed to mention KHTML by name. He most certainly did not claim that they made WebKit on their own.

Ah you are correct, my bad. I read it too fast I guess.
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