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Review: The NES Classic Edition and all 30 games on it

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Re: Review: The NES Classic Edition and all 30 games on it

#191
post #185

Earlier quoted context omitted.

Quite a bit, each foot does add latency tho, if you switch from a 3 foot cable to a 10-12 one it can actually be noticeable.

What nonsense, an extra 9ft of cable is ~14ns (given it's completely passive). A human would struggle to detect 14ms (6 orders of magnitude difference) and it'll be completely swamped by polling latency.

1A current in a standard 10 gauge wire has a drift velocity of 23m/s, the wave propagation is dependant on quite a few other factors. The SNES controller is on a 20mA loop, with short to ground IIRC and the wire is likely to be 18 or 20 gauge, the velocity is still not nearly as high as you think, since the loop is interrupted you also have a delay on the sense line. Overall a 30ft cable adds about 2-3ms of latency to the controller...

Re: Review: The NES Classic Edition and all 30 games on it

#192
post #185

Earlier quoted context omitted.

Quite a bit, each foot does add latency tho, if you switch from a 3 foot cable to a 10-12 one it can actually be noticeable.

What nonsense, an extra 9ft of cable is ~14ns (given it's completely passive). A human would struggle to detect 14ms (6 orders of magnitude difference) and it'll be completely swamped by polling latency.

Gamers' lack of understanding of the speed of data along a copper wire has made a lot of money for accessory manufacturers

Re: Review: The NES Classic Edition and all 30 games on it

#193
post #185

Earlier quoted context omitted.

What nonsense, an extra 9ft of cable is ~14ns (given it's completely passive). A human would struggle to detect 14ms (6 orders of magnitude difference) and it'll be completely swamped by polling latency.

Gamers' lack of understanding of the speed of data along a copper wire has made a lot of money for accessory manufacturers

Would you please calculate the drift velocity and the propagation velocity of the wave and the interrupt delay on the loop sense?

Re: Review: The NES Classic Edition and all 30 games on it

#195
post #70

The fact is that no one would ever buy a "Playstation Classic".

I'd be interested in Metal Gear Solid and Symphony of the Night but little else. It's funny how some consoles or eras of gaming have aged better than others. I think the best Dreamcast and N64 games hold up pretty well despite being from roughly the same early 3D era. Maybe it's just the old '95% of everything is crap' rule.

N64 games, apart from a few select titles, are rough. That entire console generation does not hold up well.

Re: Review: The NES Classic Edition and all 30 games on it

#196

Earlier quoted context omitted.

If this does even half as well as I expect, they would be insane not to do an SNES one. N64 and Gamecube are more interesting as, while both platforms had some good games, 1) the controllers were absurd, and 2) they don't have the same nostalgia feel with a wider audience that the first 2 Nintendo consoles do. What gets interesting is what games do they put on the SNES? I would dearly love to see stuff like FF 3/6 an…

> What gets interesting is what games do they put on the SNES? ...building a list of 30 such games would take hours to trim down. Took me ten minutes. Although if I knew it weren't super unlikely, I would sneak Uniracers and EVO: Search for Eden onto this list. Also, yes I know there are a ton more great games for SNES. It was an awesome system. But these seem like good candidates. * Chrono Trigger * Donkey Kong Coun…

Personally would add Puyo Puyo and Kriby's Dream Course

Re: Review: The NES Classic Edition and all 30 games on it

#197

> The controller ports aren’t as satisfyingly analog-feeling as the old ones, but that’s really not a big deal. It's slightly ironic that the author says this, since there is absolutely nothing analog about NES controllers -- they're nothing more than a shift register internally. By contrast, modern controllers do in fact have analog input mechanisms (although they are of course communicated with digitally). It seems…

I assume he was referring to the mechanical resistance while connection the plug to the port.

Re: Review: The NES Classic Edition and all 30 games on it

#199
post #185

Earlier quoted context omitted.

What nonsense, an extra 9ft of cable is ~14ns (given it's completely passive). A human would struggle to detect 14ms (6 orders of magnitude difference) and it'll be completely swamped by polling latency.

1A current in a standard 10 gauge wire has a drift velocity of 23m/s, the wave propagation is dependant on quite a few other factors. The SNES controller is on a 20mA loop, with short to ground IIRC and the wire is likely to be 18 or 20 gauge, the velocity is still not nearly as high as you think, since the loop is interrupted you also have a delay on the sense line. Overall a 30ft cable adds about 2-3ms of latency t…

Drift velocity is irrelevant. Changes in the electric field propagate at nearly the speed of light. The fact that it's happening in a wire slows it down a little bit, but it's still measured in nanoseconds, not milliseconds.

Re: Review: The NES Classic Edition and all 30 games on it

#200

Earlier quoted context omitted.

> What gets interesting is what games do they put on the SNES? ...building a list of 30 such games would take hours to trim down. Took me ten minutes. Although if I knew it weren't super unlikely, I would sneak Uniracers and EVO: Search for Eden onto this list. Also, yes I know there are a ton more great games for SNES. It was an awesome system. But these seem like good candidates. * Chrono Trigger * Donkey Kong Coun…

The problem with this list is that it's too complete. It's got most of the classics covered. For Nintendo, I imagine that's a problem for this kind of product because (1) it gives them less room to create follow-up bundles and (2) it gives players nothing new to discover, just a bunch of stuff they've already played. Therefore, I think your gut is correct regarding games like Uniracers and EVO. I would add a few othe…

Debated adding Rock'N Roll Racing. I played it a ton back then.

The NES Classics system is not designed with later downloads in mind, and I'm not sure why they would release a followup system that still looks like the NES, so I really tried to make the list comprehensive so it could be released in one go like the first.

If it were based only on personal preferences, I'd probably have dropped about 10 of these games and replaced them with others. Lemmings, Earth Defense Force, Batman Returns, Metal Warriors, King of Dragons, Secret of Evermore, and a couple other games probably would have been added otherwise. Actually, King of Dragons probably should replace Final Fight.

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