>>
I know how to manage information> But you really don't, though.
No, I really do, you know. Sure, if there's a logical structure in information, you'd do well to highlight it - as well as any relative relevance of pieces of info (IFF you know what task I'm solving). But I'm not 3 y.o. anymore, I can handle more than 5 lines of text on a page. Please don't hide information from me just because you think it's not relevant to the most basic use case.
I'm strongly with Tufte on this one. Presenting information is about dumping it all on the person with minimum artsy bullshit, and helping the viewer make sense of it efficiently. Modern UX paradigms however go in the completely opposite direction - hide everything, remove features, decrease information density.
There's a reason NASA mission control look like this:
http://www.collectspace.com/images/news-090313a-lg.jpg
and not this:
https://i.imgur.com/4CqzSb4.png
even though the latter is exactly what modern UX guidelines would call for.
If you want to build tools to help people solve problems efficiently, make tools. If you want to make a safe-for-work mental masturbation art piece, which is what most mainstream UX guidelines boil down to, then by all means. I just don't want to have it anywhere near me when I have problems to solve.
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> intuitive interfaces are for kids
There's only one intuitive interface in the world, and that's the nipple. Everything else is learned.