Waiting patiently for the Linux release... ;)
Sid Meier’s Civilization VI
51–60 of 108 posts
Re: Sid Meier’s Civilization VI
#52Re: Sid Meier’s Civilization VI
#53The mechanics of Civ VI seems great, but I’m not to keen on the new, cartoony, style of graphics... And why couldn’t they keep the fantastic Art Deco-style UI?
But civs are like shoes, the new ones never fit as well as those that are already well worn in.
Re: Sid Meier’s Civilization VI
#54Earlier quoted context omitted.
If you want to go into overdrive, try Europa Universalis 4. It's basically Civilization, turned up a notch.
combat is too annoying, with remnants of vanquished foes roaming your country faster than you can follow giving provinces the pillaged effect.
Re: Sid Meier’s Civilization VI
#55Just started this yesterday. I like some of the new mechanics, multi-tile cities especially. That AI though... declares war on you for no reason. In my first game, five AI players decided to declare war on me out of the blue within the space of three turns. This was in the early game and there was no obvious reason for it. Some of them didn't even border me, and I was no military threat at that time. In the second ga…
http://civ6.gamepedia.com/Leader_Agendas
https://civilization.com/news/entries/diplomacy-gets-a-major...
Also, some previous versions of civ make AIs generally dislike civs that are at war, scaling with the number of wars, leading sometimes to a 'pile on' effect.
Re: Sid Meier’s Civilization VI
#56I wonder when will they make a real sequel to Alpha Centauri. I think it is still the best Civilization game out there. For me Beyond Earth seemed like a bland reskin. In AC you could terraform, do social engineering and design your own units. I havent seen something like that ever since.
Re: Sid Meier’s Civilization VI
#57I learned an incredible amount from this series. Pretty much every Civ, tech, religion, civic, or unit with a special name ("Hoplite") is a story in itself worth reading about. Not just the civilopedia, which is a good start. I may have spent more time playing this game than reading actual history books.
If you want to go into overdrive, try Europa Universalis 4. It's basically Civilization, turned up a notch.
I find Victoria 2 much more interesting, and Crusader Kings 2 is just amazing the way it makes you think and play with the mindset of a feudal lord :)
Re: Sid Meier’s Civilization VI
#58Just started this yesterday. I like some of the new mechanics, multi-tile cities especially. That AI though... declares war on you for no reason. In my first game, five AI players decided to declare war on me out of the blue within the space of three turns. This was in the early game and there was no obvious reason for it. Some of them didn't even border me, and I was no military threat at that time. In the second ga…
Certain Civs are more aggressive than others. I remember that the Aztecs in Civ 4 were especially aggressive. Try to not piss them off. After Civ beyond the sword, some Civs would express their aggression in terms of espionage.
Re: Sid Meier’s Civilization VI
#59I learned an incredible amount from this series. Pretty much every Civ, tech, religion, civic, or unit with a special name ("Hoplite") is a story in itself worth reading about. Not just the civilopedia, which is a good start. I may have spent more time playing this game than reading actual history books.
If you want to go into overdrive, try Europa Universalis 4. It's basically Civilization, turned up a notch.
And then I read how much of a time-sink it is (compared to Civ) once you get going and I think that I was probably lucky it didn't work in a lot of ways!
Re: Sid Meier’s Civilization VI
#60I learned an incredible amount from this series. Pretty much every Civ, tech, religion, civic, or unit with a special name ("Hoplite") is a story in itself worth reading about. Not just the civilopedia, which is a good start. I may have spent more time playing this game than reading actual history books.