Live data from Hacker News

Sid Meier’s Civilization VI

store.steampowered.com

51–60 of 108 posts

Re: Sid Meier’s Civilization VI

#51

Waiting patiently for the Linux release... ;)

I prefer playing on Windows, not only because of the sheer availability of games (and hardware drivers) but also because I don't want to have any chance of mixing work and play. I like to keep them completely separate.

Re: Sid Meier’s Civilization VI

#52
I wonder when will they make a real sequel to Alpha Centauri. I think it is still the best Civilization game out there. For me Beyond Earth seemed like a bland reskin. In AC you could terraform, do social engineering and design your own units. I havent seen something like that ever since.

Re: Sid Meier’s Civilization VI

#53
post #29

The mechanics of Civ VI seems great, but I’m not to keen on the new, cartoony, style of graphics... And why couldn’t they keep the fantastic Art Deco-style UI?

The world rendering is different than before, but in a less unpleasant way than I expected. I wholeheartedly agree about the UI though. A chaotic mess of styles, typefaces, colors and scales. Also the font rendering seems a bit wonky in places, like when you mix system rendering with text rendered to bitmap on a different engine.

But civs are like shoes, the new ones never fit as well as those that are already well worn in.

Re: Sid Meier’s Civilization VI

#54
post #21

Earlier quoted context omitted.

If you want to go into overdrive, try Europa Universalis 4. It's basically Civilization, turned up a notch.

combat is too annoying, with remnants of vanquished foes roaming your country faster than you can follow giving provinces the pillaged effect.

They changed that up with the new fortification mechanic where only some provinces have forts and they block hostile movement through adjacent provinces. It had some pretty major gameplay ramifications.

Re: Sid Meier’s Civilization VI

#55

Just started this yesterday. I like some of the new mechanics, multi-tile cities especially. That AI though... declares war on you for no reason. In my first game, five AI players decided to declare war on me out of the blue within the space of three turns. This was in the early game and there was no obvious reason for it. Some of them didn't even border me, and I was no military threat at that time. In the second ga…

Is it possible you ran headlong into the new civ agenda system?

http://civ6.gamepedia.com/Leader_Agendas

https://civilization.com/news/entries/diplomacy-gets-a-major...

Also, some previous versions of civ make AIs generally dislike civs that are at war, scaling with the number of wars, leading sometimes to a 'pile on' effect.

Re: Sid Meier’s Civilization VI

#56
post #52

I wonder when will they make a real sequel to Alpha Centauri. I think it is still the best Civilization game out there. For me Beyond Earth seemed like a bland reskin. In AC you could terraform, do social engineering and design your own units. I havent seen something like that ever since.

I'm not sure, but i suspect it is in "license hell" or some such.

Re: Sid Meier’s Civilization VI

#57
post #21

I learned an incredible amount from this series. Pretty much every Civ, tech, religion, civic, or unit with a special name ("Hoplite") is a story in itself worth reading about. Not just the civilopedia, which is a good start. I may have spent more time playing this game than reading actual history books.

If you want to go into overdrive, try Europa Universalis 4. It's basically Civilization, turned up a notch.

Always surprised by the love EU gets, for me it's way too slow and starts to get really boring after a few games.

I find Victoria 2 much more interesting, and Crusader Kings 2 is just amazing the way it makes you think and play with the mindset of a feudal lord :)

Re: Sid Meier’s Civilization VI

#58

Just started this yesterday. I like some of the new mechanics, multi-tile cities especially. That AI though... declares war on you for no reason. In my first game, five AI players decided to declare war on me out of the blue within the space of three turns. This was in the early game and there was no obvious reason for it. Some of them didn't even border me, and I was no military threat at that time. In the second ga…

Certain Civs are more aggressive than others. I remember that the Aztecs in Civ 4 were especially aggressive. Try to not piss them off. After Civ beyond the sword, some Civs would express their aggression in terms of espionage.

Yup, my first game the Aztecs were my closest neighbor, and to my southeast. Luckily it was through 2 one block holes in a mountain range so i just set up some archers and let loose. War ended with them giving me a ton of money and a city :D

Re: Sid Meier’s Civilization VI

#59
post #21

I learned an incredible amount from this series. Pretty much every Civ, tech, religion, civic, or unit with a special name ("Hoplite") is a story in itself worth reading about. Not just the civilopedia, which is a good start. I may have spent more time playing this game than reading actual history books.

If you want to go into overdrive, try Europa Universalis 4. It's basically Civilization, turned up a notch.

I always wanted to get into EU3, but it seemed massively obtuse for a beginner and since I was running it on a Mac through Steam, the tutorials didn't work properly so I couldn't figure anything out.

And then I read how much of a time-sink it is (compared to Civ) once you get going and I think that I was probably lucky it didn't work in a lot of ways!

Re: Sid Meier’s Civilization VI

#60

I learned an incredible amount from this series. Pretty much every Civ, tech, religion, civic, or unit with a special name ("Hoplite") is a story in itself worth reading about. Not just the civilopedia, which is a good start. I may have spent more time playing this game than reading actual history books.

Hearts of Iron if you haven't played that will teach you WW2 history too. I've learn new countries like Estonia; and history of china.
Post reply on HN