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Sid Meier’s Civilization VI

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41–50 of 108 posts

Re: Sid Meier’s Civilization VI

#41

Just started this yesterday. I like some of the new mechanics, multi-tile cities especially. That AI though... declares war on you for no reason. In my first game, five AI players decided to declare war on me out of the blue within the space of three turns. This was in the early game and there was no obvious reason for it. Some of them didn't even border me, and I was no military threat at that time. In the second ga…

Certain Civs are more aggressive than others. I remember that the Aztecs in Civ 4 were especially aggressive. Try to not piss them off.

After Civ beyond the sword, some Civs would express their aggression in terms of espionage.

Re: Sid Meier’s Civilization VI

#42

Earlier quoted context omitted.

Mac & Linux ports are apparently in the works, although there doesn't appear to be any firm delivery date. It can't come soon enough.

I wonder if it will be able to cope with case-sensitive filesystems? I still haven't got to play one on my Mac because they've never supported case-sensitivity.

[deleted]

Re: Sid Meier’s Civilization VI

#43
post #30

I am surprised no one mentioned freeciv yet. I used to play Civ II on Amiga. After moving to linux on a PC I found myself missing Civ and found freeciv. It was even better than Civ because of the multiplayer aspect of it. I played with my friends over 'LAN' over serial port connection. Ah! Good times!

I played FreeCiv, especially when I first moved to Linux. They were first at having hexagonal tiles. There is also a web version.

Re: Sid Meier’s Civilization VI

#44

Waiting patiently for the Linux release... ;)

I simply won't buy it until there's a Linux version. It's pretty much my rule for games these days...if I have to reboot to play, I know I'll almost never play, so I just don't buy Windows-only games. I only switched to Civ V from IV because it has a Linux version (and Civ IV does not, though it does run reasonably well under Wine, though I hate the fiddling required to keep Wine and GPu drivers happy through OS upgr…

Civ 4 works well under wine until you research the calendar. Then you need to save, exit to the main menu and load the game again.

Re: Sid Meier’s Civilization VI

#46

Earlier quoted context omitted.

Mac & Linux ports are apparently in the works, although there doesn't appear to be any firm delivery date. It can't come soon enough.

I wonder if it will be able to cope with case-sensitive filesystems? I still haven't got to play one on my Mac because they've never supported case-sensitivity.

I created a separate case insensitive partition on my MBP to deal with that issue. For things that really, really wanted to use the main partition, I moved their content to it and created a symbolic link for things like ~/Library/Steam that points to the other partition. Was a very effective solution.

Re: Sid Meier’s Civilization VI

#47

Just started this yesterday. I like some of the new mechanics, multi-tile cities especially. That AI though... declares war on you for no reason. In my first game, five AI players decided to declare war on me out of the blue within the space of three turns. This was in the early game and there was no obvious reason for it. Some of them didn't even border me, and I was no military threat at that time. In the second ga…

Certain Civs are more aggressive than others. I remember that the Aztecs in Civ 4 were especially aggressive. Try to not piss them off. After Civ beyond the sword, some Civs would express their aggression in terms of espionage.

also Indian with Gandhi, as a shoot out to a bug that goes back to the first game and was the most classic case of unsigned overflow.

Re: Sid Meier’s Civilization VI

#48
post #21

I learned an incredible amount from this series. Pretty much every Civ, tech, religion, civic, or unit with a special name ("Hoplite") is a story in itself worth reading about. Not just the civilopedia, which is a good start. I may have spent more time playing this game than reading actual history books.

If you want to go into overdrive, try Europa Universalis 4. It's basically Civilization, turned up a notch.

combat is too annoying, with remnants of vanquished foes roaming your country faster than you can follow giving provinces the pillaged effect.

Re: Sid Meier’s Civilization VI

#49
post #8

I learned an incredible amount from this series. Pretty much every Civ, tech, religion, civic, or unit with a special name ("Hoplite") is a story in itself worth reading about. Not just the civilopedia, which is a good start. I may have spent more time playing this game than reading actual history books.

I love the moments you keep Alt-Tabbing out to check wikipedia. 40 minutes later I remember there's a game still to play. No wonder this was the first game where I played all night and after a few hours wondered who turned the light on. Then it dawned on me. That was a wikipedia-less age though.

> Then it dawned on me

Good one!

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