I learned an incredible amount from this series. Pretty much every Civ, tech, religion, civic, or unit with a special name ("Hoplite") is a story in itself worth reading about. Not just the civilopedia, which is a good start. I may have spent more time playing this game than reading actual history books.
Sid Meier’s Civilization VI
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Re: Sid Meier’s Civilization VI
#22I learned an incredible amount from this series. Pretty much every Civ, tech, religion, civic, or unit with a special name ("Hoplite") is a story in itself worth reading about. Not just the civilopedia, which is a good start. I may have spent more time playing this game than reading actual history books.
If you want to go into overdrive, try Europa Universalis 4. It's basically Civilization, turned up a notch.
Re: Sid Meier’s Civilization VI
#23I always thought III was the sweet spot for Civ. They've changed hands a couple of times, so perhaps it's because of new teams, but it's never quite seemed on target since III. IV had a rubbish interface, V used insane amounts of CPU mid game on, and I wasn't that convinced by single troop per space. It's not just that I'm older and less interested in games - there's still the odd one makes me think I need rehab. Fac…
Re: Sid Meier’s Civilization VI
#24Earlier quoted context omitted.
I wonder if it will be able to cope with case-sensitive filesystems? I still haven't got to play one on my Mac because they've never supported case-sensitivity.
I've played civ 5 and civ be on Linux with a case sensitive file system.
Re: Sid Meier’s Civilization VI
#25I always thought III was the sweet spot for Civ. They've changed hands a couple of times, so perhaps it's because of new teams, but it's never quite seemed on target since III. IV had a rubbish interface, V used insane amounts of CPU mid game on, and I wasn't that convinced by single troop per space. It's not just that I'm older and less interested in games - there's still the odd one makes me think I need rehab. Fac…
If you look in older HN threads about Civilization, for every version of Civilization you'll find somebody claiming it's the best. And they'll have valid reasons for their claim.
Re: Sid Meier’s Civilization VI
#26Earlier quoted context omitted.
That's akin to racing in time trials instead of a race with other cars beside you. It's more challenging when you engage with the enemy because then instead of just developing your own economy you have to second guess your opponents in the race for the nuke. I was so sad when they nerfed the nukes in 5. Try playing against humans and see how far culture&religion will get you.
> Try playing against humans and see how far culture&religion will get you. That's a fact about the design of the game, not a fact about what would be fun. > That's akin to racing in time trials instead of a race with other cars beside you. I guess you changed this from "that's akin to playing on a deserted island" after realizing that plenty of games, and novels, are all about surviving and establishing yourself on…
Re: Sid Meier’s Civilization VI
#27Waiting patiently for the Linux release... ;)
I only switched to Civ V from IV because it has a Linux version (and Civ IV does not, though it does run reasonably well under Wine, though I hate the fiddling required to keep Wine and GPu drivers happy through OS upgrades and such). Civ V runs as well under Linux as it does under Windows; not perfect, mind you, but it's not perfect under Windows either.
Re: Sid Meier’s Civilization VI
#28I learned an incredible amount from this series. Pretty much every Civ, tech, religion, civic, or unit with a special name ("Hoplite") is a story in itself worth reading about. Not just the civilopedia, which is a good start. I may have spent more time playing this game than reading actual history books.
If you want to go into overdrive, try Europa Universalis 4. It's basically Civilization, turned up a notch.
Re: Sid Meier’s Civilization VI
#29And why couldn’t they keep the fantastic Art Deco-style UI?