Live data from Hacker News

Sid Meier’s Civilization VI

store.steampowered.com

11–20 of 108 posts

Re: Sid Meier’s Civilization VI

#11
post #10

Earlier quoted context omitted.

I played a lot of Civ I and III, but kind of stopped after that. Culture was present in III while being almost useless except as a way to prevent you from founding cities near other players. But I personally love the idea of cultural victory. Military victories are an easy way to win, but they feel unsatisfying to me because you never develop high technology. Advancing your civilization needs to have some payoff. A l…

That's akin to racing in time trials instead of a race with other cars beside you. It's more challenging when you engage with the enemy because then instead of just developing your own economy you have to second guess your opponents in the race for the nuke. I was so sad when they nerfed the nukes in 5. Try playing against humans and see how far culture&religion will get you.

> Try playing against humans and see how far culture&religion will get you.

That's a fact about the design of the game, not a fact about what would be fun.

> That's akin to racing in time trials instead of a race with other cars beside you.

I guess you changed this from "that's akin to playing on a deserted island" after realizing that plenty of games, and novels, are all about surviving and establishing yourself on a deserted island?

It's only akin to racing in time trials rather than against other cars if your model of "racing with other cars beside you" is Mario Kart. It's precisely analogous to racing against other cars on the fairly reasonable assumption that you're not supposed to run into the other cars in the race.

> instead of just developing your own economy you have to second guess your opponents in the race for the nuke

There's no "race for the nuke" in Civ. If you're going for military, you'll win or lose long before you develop nukes.

Re: Sid Meier’s Civilization VI

#12

I would like to see a remastered Colonization. Colonization IMO is way more original than Civilization and one of the best games ever made.

The remake that was built as a mod for Civ 4 didn't quite stack up, in my opinion.

Colonization was a fun game, though. I still load it up quite often on GOG.

Re: Sid Meier’s Civilization VI

#14
post #4

The newer victory options, such as "cultural victory" always felt a little artificial to me. Did they improve that in civilization VI? Also, I watched part of the AI battle royale this week, and one of the developers commented that domination victories in such battles among AI players would be very rare. That's a pity, because IMHO this is the most fun way to win.

You can just turn off the other victory conditions. I typically choose the victory condition first and just allow that otherwise it can feel like you are playing chess when others are playing chequers.

There are times when the multiple conditions makes for a better game e.g. having to keep cultural powerhouse in check during a domination attempt with a couple of nukes on their culture producing cities.

Re: Sid Meier’s Civilization VI

#15

Waiting patiently for the Linux release... ;)

Mac & Linux ports are apparently in the works, although there doesn't appear to be any firm delivery date. It can't come soon enough.

I wonder if it will be able to cope with case-sensitive filesystems? I still haven't got to play one on my Mac because they've never supported case-sensitivity.

Re: Sid Meier’s Civilization VI

#16
post #4

The newer victory options, such as "cultural victory" always felt a little artificial to me. Did they improve that in civilization VI? Also, I watched part of the AI battle royale this week, and one of the developers commented that domination victories in such battles among AI players would be very rare. That's a pity, because IMHO this is the most fun way to win.

I played a lot of Civ I and III, but kind of stopped after that. Culture was present in III while being almost useless except as a way to prevent you from founding cities near other players. But I personally love the idea of cultural victory. Military victories are an easy way to win, but they feel unsatisfying to me because you never develop high technology. Advancing your civilization needs to have some payoff. A l…

Yep, culture victories as an "all-butter" way of playing. I like a single-city challenge going for either diplomacy or culture. No spending hours walking units across the map, just focus on your own business in one simple city.

Religion can be important for culture though and I find it too similar to the war mechanics i.e. churn our religious units, march them across the map, fight for control...

Re: Sid Meier’s Civilization VI

#17
I always thought III was the sweet spot for Civ. They've changed hands a couple of times, so perhaps it's because of new teams, but it's never quite seemed on target since III. IV had a rubbish interface, V used insane amounts of CPU mid game on, and I wasn't that convinced by single troop per space.

It's not just that I'm older and less interested in games - there's still the odd one makes me think I need rehab. Factorio managed to achieve it early this year! I'll undoubtedly buy VI and play it though.

Re: Sid Meier’s Civilization VI

#18

I would like to see a remastered Colonization. Colonization IMO is way more original than Civilization and one of the best games ever made.

I still play the game, like once a year ! The pixels look huge on a 27inch screen today, but hey, the game is still excellent

Re: Sid Meier’s Civilization VI

#19
I didn't get into the series until 5, but I'm really glad I did. The AI wasn't so good, but the mods that were built for it are fantastic and solve so many issues with the game. Even only exploring the map and fighting off raging barbarians can be fun. Anyone have any favorite MODs? I've been playing the community mod for a while. It's incredible the amount of work fans put into that game. I want to thank them all for making rainy days a lot more enjoyable. A bottle of wine and a friend makes for a great Civ V experience.

Re: Sid Meier’s Civilization VI

#20

Earlier quoted context omitted.

Mac & Linux ports are apparently in the works, although there doesn't appear to be any firm delivery date. It can't come soon enough.

I wonder if it will be able to cope with case-sensitive filesystems? I still haven't got to play one on my Mac because they've never supported case-sensitivity.

I've played civ 5 and civ be on Linux with a case sensitive file system.
Post reply on HN