Super cool! I'd be curious to see what bits of software here are from WDAS vs ILM vs Pixar.
WDAS: Reposado, SeExpr, Ptex, Partio, Dynamica, BRDF Explorer
ILM: OpenEXR, Alembic (with Sony)
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Super cool! I'd be curious to see what bits of software here are from WDAS vs ILM vs Pixar.
WDAS: Reposado, SeExpr, Ptex, Partio, Dynamica, BRDF Explorer
ILM: OpenEXR, Alembic (with Sony)
Just an FYI: Always be careful! I opened up a couple of these repos and some seem to have modifications on their licenses. Some like OpenEXR say "BSD" but don't actually have a license file. Others like, Ptex and Partio, have no mention of a license at all. Edit: For anyone wondering why this is an issue. From a legal standpoint, there is a huge difference between being able to read the code, and being able to use th…
Be wary of anything with Disney's fingerprints on it. They are - rightly or wrongly - seen as Public Enemy #1 to Copyright reform. Throwing some spare change into the pond of Open Source should be measured.
https://www.khanacademy.org/partner-content/pixar/animate
I don't mind if the images are too realistic -- just some good shading here and there
Earlier quoted context omitted.
>> Why should random companies get to legally print knockoff Mickey t-shirts just because enough time has passed? Because after a while is supposed that the investment paid off. Why should a single company keep Mickey or any other IP right hostage forever?
Should the same happen to your family home?
In China land use rights can only be bought for a limited time - after this time it goes back to the government:
> https://en.wikipedia.org/w/index.php?title=Chinese_property_...
In this sense other countries than the US indeed give quite different answers to your rhetorical question.
Just an FYI: Always be careful! I opened up a couple of these repos and some seem to have modifications on their licenses. Some like OpenEXR say "BSD" but don't actually have a license file. Others like, Ptex and Partio, have no mention of a license at all. Edit: For anyone wondering why this is an issue. From a legal standpoint, there is a huge difference between being able to read the code, and being able to use th…
There are some well-defined rules around publishing your code on github w/o a license. Apparently it's detailed in the TOS. https://help.github.com/articles/open-source-licensing/#what...
Earlier quoted context omitted.
Why? Disney has invested countless dollars into Mickey Mouse over the past 89 years. It's not like the Happy Birthday song, being hoarded without innovation purely for profit; they're actively expanding/investing/improving and making billions of people happy. Why should random companies get to legally print knockoff Mickey t-shirts just because enough time has passed?
Because that's what the US Constitution requires [1]: "To promote the Progress of Science and useful Arts, by securing for limited Times to Authors and Inventors the exclusive Right to their respective Writings and Discoveries" (Emphasis added) [1] https://www.constituteproject.org/constitution/United_States...
Super cool! I'd be curious to see what bits of software here are from WDAS vs ILM vs Pixar.
Pixar: USD, OpenSubdiv, jss-api-gem WDAS: Reposado, SeExpr, Ptex, Partio, Dynamica, BRDF Explorer ILM: OpenEXR, Alembic (with Sony)
The first version of Alembic was pretty much just Sony's internal geometry format renamed.
Can't wait for the Mickey Mouse repo in 2024.
Why? Disney has invested countless dollars into Mickey Mouse over the past 89 years. It's not like the Happy Birthday song, being hoarded without innovation purely for profit; they're actively expanding/investing/improving and making billions of people happy. Why should random companies get to legally print knockoff Mickey t-shirts just because enough time has passed?
There are two factors determining how much value a society can derive from the body of art created within: the amount and the distribution. (ignoring "quality" because it's unaffected by the following).
The quantity created and the distribution it gets are somewhat conflicting goals: If you maximize for distribution (all works are public domain), the amount that is created may be low because artists aren't rewarded financially / can't concentrate fully on their art etc.
Currently, the compromise is to protect a work of art for 70 years after the creator's death, assuming there are very few people who'd say "oh, I'd love to write the great american novel, but I fear my great-grandchildren won't be able to collect royalties on it, so I'll go be an investment banker instead".
Arguably, 70 years is too long to be optimal. Personally I'd say something from 10 to 20 years is probably enough, or maybe different terms for different categories like newspapers being protected for a week and movies for 30 years.
This is a showcase of larger open source projects used in the visual effects and animation industry. Several of them are contributed to by Disney engineers, but most people would not consider these Disney projects. Disney has open sourced and released some impressive open source projects over the years, and it's exciting to see their endorsement on these others.
USD: Pixar
OpenSubdiv: Pixar
jss-api-gem: Pixar
Munki: WDAS
Reposado: WDAS
SeExpr: WDAS
Ptex: WDAS
Partio: WDAS
Dynamica: WDAS
BRDF Explorer: WDAS
OpenEXR: ILM
Alembic: ILM and Sony Imageworks
So which one of these is not a Disney project, considering they all originated from and are maintained by Disney engineers?