TL;DR: basically Shenzhen is TIS-100++ and its freaking awesome.
Check it out here: http://www.zachtronics.com/shenzhen-io/
The video on that page was entirely made from ingame material, by the way.
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TL;DR: basically Shenzhen is TIS-100++ and its freaking awesome.
Check it out here: http://www.zachtronics.com/shenzhen-io/
The video on that page was entirely made from ingame material, by the way.
For really good non-programming puzzle games, I'd recommend Snakebird[0] and Stephen's Sausage Roll[1]. Try out Snakebird first, it's cheaper and works great on mobile devices. Don't let the cute art fool you, it's a monstrous game. If you get through most of Snakebird and still don't hate yourself, look into SSR. It's much more hardcore, but has some mind blowing puzzles. As far as programming puzzle games go, Zacht…
> As far as programming puzzle games go, Zachtronic basically has the market cornered. I wouldn't say that: There is at least - Human Resource Machine and if you look a little bit more around (programming games that are not programming puzzle games in the purest sense) there is - Else Heart.Break() - Glitchspace - Hack 'n' Slash There also seem to be (I don't know this game, but it seems plausible to me that they fit…
A collaboration between them and Zachtronics would be lovely.
I've played both TIS-100, and their earlier game, Space Chem. Like Space Chem, which doesn't have a whole lot to do with real chemistry, TIS-100 doesn't have a whole lot to do with programming. They use chemistry and programming as window dressing for what are otherwise pretty uninspiring puzzle games. To my knowledge, the game that gets closest to real assembly language programming is Core Wars.[1][2] Also, it's not…
Earlier quoted context omitted.
It's true, but all of those games are... well... Zachtronics doesn't pull any punches. Their games are amazing. Even the deceptively simple Infinifactory is actually full of amazing and beautiful opportunities for elegant programming concepts (the first time you realize, "I can... I can make a clock with controllably variable periodicity!? What?" And TIS-100 resembles programming in a stripped down Erlang-like mode.…
Not to mention the game that inspired Minecraft.
Earlier quoted context omitted.
> As far as programming puzzle games go, Zachtronic basically has the market cornered. I wouldn't say that: There is at least - Human Resource Machine and if you look a little bit more around (programming games that are not programming puzzle games in the purest sense) there is - Else Heart.Break() - Glitchspace - Hack 'n' Slash There also seem to be (I don't know this game, but it seems plausible to me that they fit…
Else Heart.Break() has definite aesthetic charm, but the programming required (as far as I played, at least) is pretty shallow- geared towards clever highschoolers, I suspect. A collaboration between them and Zachtronics would be lovely .
Love it -- reminds me of a more focused Uplink.
This doesn't remind me of Uplink at all. For one thing, TIS very much focuses on actual programming, even if it is an estoric language for an architecture that could never exist.
Interestingly, there is a real world equivalent to the TIS architecture: the GA144[1] has lots of memory-constrained Forth cores with software defined I/O between them.
If you loved TIS-100 you will absolutely love its follow up Shenzhen IO to death. Its like TIS-100 (in regards to the "solve problems by programming" part) only this time you also need to create the machine running your programs by taking components and linking them together. And I explicitly say "components" because you not only have microcontrollers, but also memory banks, bridges, screens and the like. TL;DR: basi…
I've played both TIS-100, and their earlier game, Space Chem. Like Space Chem, which doesn't have a whole lot to do with real chemistry, TIS-100 doesn't have a whole lot to do with programming. They use chemistry and programming as window dressing for what are otherwise pretty uninspiring puzzle games. To my knowledge, the game that gets closest to real assembly language programming is Core Wars.[1][2] Also, it's not…
I am not sure how you can say these games "don't have a whole lot to do with programming". They are programming. Maybe you didn't ever have the experience of programming on an 8-bit CPU and don't get the joke? The machines in these games are comically limited, "this is like the cruftiness of an 8-bit CPU but even worse". The funny thing about TIS-100 is that it's a speculative fiction game, postulating an alternate r…
Earlier quoted context omitted.
IIRC, that use was confirmed. There was also a minecraft mod that allowed you to create computers with emulated 6502s as processors. It ran forth, but you could also customize the OS. Shame it died, really.
I played that mod. It made me really want Forth to have been part of the college education I had.
https://twitter.com/TheRealEloraam/status/767550784464625664
Also, if you like TIS-100 and Minecraft, check out the TIS-3D mod! It's basically TIS-100 in Minecraft. Build your own modular computers.
Earlier quoted context omitted.
IIRC, that use was confirmed. There was also a minecraft mod that allowed you to create computers with emulated 6502s as processors. It ran forth, but you could also customize the OS. Shame it died, really.
I played that mod. It made me really want Forth to have been part of the college education I had.