For really good non-programming puzzle games, I'd recommend Snakebird[0] and Stephen's Sausage Roll[1]. Try out Snakebird first, it's cheaper and works great on mobile devices. Don't let the cute art fool you, it's a monstrous game. If you get through most of Snakebird and still don't hate yourself, look into SSR. It's much more hardcore, but has some mind blowing puzzles. As far as programming puzzle games go, Zacht…
> As far as programming puzzle games go, Zachtronic basically has the market cornered. I wouldn't say that: There is at least - Human Resource Machine and if you look a little bit more around (programming games that are not programming puzzle games in the purest sense) there is - Else Heart.Break() - Glitchspace - Hack 'n' Slash There also seem to be (I don't know this game, but it seems plausible to me that they fit…
TIS-100 – Tessellated Intelligence System
31–40 of 85 posts
Re: TIS-100 – Tessellated Intelligence System
#32For really good non-programming puzzle games, I'd recommend Snakebird[0] and Stephen's Sausage Roll[1]. Try out Snakebird first, it's cheaper and works great on mobile devices. Don't let the cute art fool you, it's a monstrous game. If you get through most of Snakebird and still don't hate yourself, look into SSR. It's much more hardcore, but has some mind blowing puzzles. As far as programming puzzle games go, Zacht…
> As far as programming puzzle games go, Zachtronic basically has the market cornered. I wouldn't say that: There is at least - Human Resource Machine and if you look a little bit more around (programming games that are not programming puzzle games in the purest sense) there is - Else Heart.Break() - Glitchspace - Hack 'n' Slash There also seem to be (I don't know this game, but it seems plausible to me that they fit…
Zachtronics doesn't pull any punches. Their games are amazing. Even the deceptively simple Infinifactory is actually full of amazing and beautiful opportunities for elegant programming concepts (the first time you realize, "I can... I can make a clock with controllably variable periodicity!? What?" And TIS-100 resembles programming in a stripped down Erlang-like mode.
HRM is a great starter into the Genre, it's sure. But Spacechem is on a totally different level of complexity and beauty and depth.
Re: TIS-100 – Tessellated Intelligence System
#33Earlier quoted context omitted.
> As far as programming puzzle games go, Zachtronic basically has the market cornered. I wouldn't say that: There is at least - Human Resource Machine and if you look a little bit more around (programming games that are not programming puzzle games in the purest sense) there is - Else Heart.Break() - Glitchspace - Hack 'n' Slash There also seem to be (I don't know this game, but it seems plausible to me that they fit…
It's true, but all of those games are... well... Zachtronics doesn't pull any punches. Their games are amazing. Even the deceptively simple Infinifactory is actually full of amazing and beautiful opportunities for elegant programming concepts (the first time you realize, "I can... I can make a clock with controllably variable periodicity!? What?" And TIS-100 resembles programming in a stripped down Erlang-like mode.…
Re: TIS-100 – Tessellated Intelligence System
#34It wasn't clear what the DCPU-16 was going to be used for. But the community assumed it will handle navigation, communication, weaponary and internal spaceship systems.
[0] https://www.youtube.com/watch?v=iLt4VVEJ9Kk
[1] https://github.com/lucaspiller/dcpu-specifications
Re: TIS-100 – Tessellated Intelligence System
#35It reminds me of DCPU-16 that was supposed to be a part of the cancelled 0x10c game[0]. The specs[1] of the cpu and other hardware where published and the community created emulators, tools and programs around it [2][3]. Even custom, virtual hardware. It wasn't clear what the DCPU-16 was going to be used for. But the community assumed it will handle navigation, communication, weaponary and internal spaceship systems.…
Shame it died, really.
Re: TIS-100 – Tessellated Intelligence System
#36Earlier quoted context omitted.
> As far as programming puzzle games go, Zachtronic basically has the market cornered. I wouldn't say that: There is at least - Human Resource Machine and if you look a little bit more around (programming games that are not programming puzzle games in the purest sense) there is - Else Heart.Break() - Glitchspace - Hack 'n' Slash There also seem to be (I don't know this game, but it seems plausible to me that they fit…
It's true, but all of those games are... well... Zachtronics doesn't pull any punches. Their games are amazing. Even the deceptively simple Infinifactory is actually full of amazing and beautiful opportunities for elegant programming concepts (the first time you realize, "I can... I can make a clock with controllably variable periodicity!? What?" And TIS-100 resembles programming in a stripped down Erlang-like mode.…
Re: TIS-100 – Tessellated Intelligence System
#37Earlier quoted context omitted.
> As far as programming puzzle games go, Zachtronic basically has the market cornered. I wouldn't say that: There is at least - Human Resource Machine and if you look a little bit more around (programming games that are not programming puzzle games in the purest sense) there is - Else Heart.Break() - Glitchspace - Hack 'n' Slash There also seem to be (I don't know this game, but it seems plausible to me that they fit…
It's true, but all of those games are... well... Zachtronics doesn't pull any punches. Their games are amazing. Even the deceptively simple Infinifactory is actually full of amazing and beautiful opportunities for elegant programming concepts (the first time you realize, "I can... I can make a clock with controllably variable periodicity!? What?" And TIS-100 resembles programming in a stripped down Erlang-like mode.…
Making a TIS emulator in Elixir sounds like a fun and useless project.
Re: TIS-100 – Tessellated Intelligence System
#38I've played both TIS-100, and their earlier game, Space Chem. Like Space Chem, which doesn't have a whole lot to do with real chemistry, TIS-100 doesn't have a whole lot to do with programming. They use chemistry and programming as window dressing for what are otherwise pretty uninspiring puzzle games. To my knowledge, the game that gets closest to real assembly language programming is Core Wars.[1][2] Also, it's not…
Re: TIS-100 – Tessellated Intelligence System
#39Love it -- reminds me of a more focused Uplink.
Re: TIS-100 – Tessellated Intelligence System
#40It reminds me of DCPU-16 that was supposed to be a part of the cancelled 0x10c game[0]. The specs[1] of the cpu and other hardware where published and the community created emulators, tools and programs around it [2][3]. Even custom, virtual hardware. It wasn't clear what the DCPU-16 was going to be used for. But the community assumed it will handle navigation, communication, weaponary and internal spaceship systems.…
IIRC, that use was confirmed. There was also a minecraft mod that allowed you to create computers with emulated 6502s as processors. It ran forth, but you could also customize the OS. Shame it died, really.