TIS-100 – Tessellated Intelligence System
11–20 of 85 posts
Re: TIS-100 – Tessellated Intelligence System
#12Re: TIS-100 – Tessellated Intelligence System
#13If it weren't for this post, who knows when I would have found out there is an iOS version of this game! Discoverability on the iOS AppStore is really bad.
Re: TIS-100 – Tessellated Intelligence System
#14If it weren't for this post, who knows when I would have found out there is an iOS version of this game! Discoverability on the iOS AppStore is really bad.
I'm not seeing it on iPhone. Is it iPad only?
US App Store link: https://itunes.apple.com/us/app/tis-100p/id1070879899
Re: TIS-100 – Tessellated Intelligence System
#15Did they just release two games at the same time (along with Shenzhen I/O)? Or did I miss this one earlier?
Re: TIS-100 – Tessellated Intelligence System
#16Did they just release two games at the same time (along with Shenzhen I/O)? Or did I miss this one earlier?
Re: TIS-100 – Tessellated Intelligence System
#17These kinds of games should be mandatory for CS education. Even better if you could toggle through the entire architecture being simulated, Bus, CPU/ALU, Memory and all.
Re: TIS-100 – Tessellated Intelligence System
#18Watching the videos, this really brings how it felt learning to code circa '76-'77... with Atari-2600 style sounds, an assembler (ZOMG), a back story plus achievements! Love it :-) These kinds of games should be mandatory for CS education. Even better if you could toggle through the entire architecture being simulated, Bus, CPU/ALU, Memory and all.
Re: TIS-100 – Tessellated Intelligence System
#19Re: TIS-100 – Tessellated Intelligence System
#20Earlier quoted context omitted.
Limited resources and means, you know, promote creativity. Programming a modern standard computer nowadays is quite available to average Joe and Jane. That's why we have tons of crapware. But, forcing them to program a less common, sophisticated, complicated or limited architecture forces them to adapt and into being more creative. This serious game is quite a good example, and, I suppose that was also the intention…
I prefer actual old hardware for that (60-70-80s), that way the results really give some strange satisfaction. Personal ofcourse.
For example I live in Brazil, I learned to code trying to port MSX Basic games to a 286 GWBASIC, because I never saw a msx in person.
Also, some other hardware I would love to fool around and never saw one:
C64, Amiga, Sega Saturn, 3DO, PC Engine, non-Intel Mac, a real NES (I owned a clone once), programmable calculators.