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There's no easy way to say this

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Re: There's no easy way to say this

#172
post #121
post #80

Earlier quoted context omitted.

No. That viewpoint is utterly toxic to anyone who wants to work as a game dev. The Peace Corps is not making a ton of money off your back.

Everybody and their dog wants to work as a game dev. Nearly every program to get kids interested in programming involves games. Nearly everybody who gets into programming does so because they like games and think that this makes game development a fine career choice. By supply and demand, you should expect a price of roughly zero. In other words, it's a hobby. Enjoy it, have fun, and do something else to pay your bil…

I'm the other way around, never been remotely interested in game programming I actually like solving 'boring' business use cases.

It's half programming and half process optimization, it's amazing (unless you work in those places) just how inefficient a process can be before you automate it (I sometimes think that the process of automating a manual process is like when the rewrite is much better in a different language because all the edge cases are known from the first one).

Re: There's no easy way to say this

#173
post #52

Earlier quoted context omitted.

To be honest, KSP's a hell of a resume entry. It's like asking someone why they might join the Peace Corps.

Well now KSP is going to be renowned for paying developers less than fast food workers. Hell I know homeless people making more in street change than these developers. I would be hesitant to hire anyone from KSP. From my admittedly limited experience interviewing people, those people who value themselves at the bottom end of the market generally are lacking in some manner that makes them unsuitable for working in a t…

You wouldn't hire anyone who worked on KSP because of assumptions you've made?

Re: There's no easy way to say this

#175

Earlier quoted context omitted.

sigh... s/KGS/KSP/ my apologies, I can't edit the prior comment.

You play Go, I take it? https://www.gokgs.com/

I don't any longer, but yes, at one time I was pretty regular on KGS, hence the habit typo. :D

Re: There's no easy way to say this

#177
post #59
post #52

Earlier quoted context omitted.

To be honest, KSP's a hell of a resume entry. It's like asking someone why they might join the Peace Corps.

Except a version of the Peace Corps where the suits are raking in tens of millions of dollars on the back of your nearly free labor.

Well, games don't really make a lot of money, unless you are King or another mobile giant, or make CoD or Fifa. I work at one of the largest games companies in the world, and all I can say is that for every game that makes millions of dollars, we have 20 projects that never even see a public announcement and eventually die, yet still cost us tons of money. That's where most of the money goes.

But yeah, programmers are hilariously underpaid, until they get to Senior level or above - there's just loads of people to fill junior positions.

Re: There's no easy way to say this

#178
post #22
post #20

Earlier quoted context omitted.

>“$2,400 was my yearly salary working a full time eight hours a day, 40 hours a week job.” Why would you ever choose to work there in the first place?

Because you're 21, and want to make video games, and live with your parents?

Probably, yes. I'm guilty of taking jobs like these in the past as well.

Re: There's no easy way to say this

#179
post #80
post #52

Earlier quoted context omitted.

To be honest, KSP's a hell of a resume entry. It's like asking someone why they might join the Peace Corps.

No. That viewpoint is utterly toxic to anyone who wants to work as a game dev. The Peace Corps is not making a ton of money off your back.

And you are trying to force your view onto others. If I want to work for a minimum wage creating games, then let me.
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