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There's no easy way to say this

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Re: There's no easy way to say this

#51
post #30

I spent less than 5 hours playing this game. But I think it is very, very important for gaming, for space travel simulation, flight simulation, and space exploration. Would buy it again and feel sad that development stops.

I think I'm at around 785 total hours at this point. One of the few games I play much.

Re: There's no easy way to say this

#52
post #20
post #7

Background: http://www.develop-online.net/news/squad-devs-blast-kerbal-s...

>“$2,400 was my yearly salary working a full time eight hours a day, 40 hours a week job.” Why would you ever choose to work there in the first place?

To be honest, KSP's a hell of a resume entry. It's like asking someone why they might join the Peace Corps.

Re: There's no easy way to say this

#53
post #22
post #20

Earlier quoted context omitted.

>“$2,400 was my yearly salary working a full time eight hours a day, 40 hours a week job.” Why would you ever choose to work there in the first place?

Because you're 21, and want to make video games, and live with your parents?

For coders thinking they'll just build something cool?

This is your competition.

Re: There's no easy way to say this

#54
At the risk of repeating a comment I made further down in a thread, the average QA Engineer salary in Mexico is literally 10X more than one of these devs was making. Anyone trying to justify this in terms of the Mexican minimum wage is trying to sell you ocean front property in Arizona.

Re: There's no easy way to say this

#55
post #23
post #19

Earlier quoted context omitted.

This is $200 a month; unless you work part-time, it's likely illegal.

This is only as an employee. You're free to contract your own rate at whatever you'd like (including for free); while "salary" implies a full employment that doesn't look like the case here. EDIT: none of what I said applies; this was in Mexico.

While I may agree with some criticisms of minimum wages, there are jurisdictions that mandate a minimum hourly rate. Most of the US states are such jurisdictions.

Re: There's no easy way to say this

#58
post #20
post #7

Background: http://www.develop-online.net/news/squad-devs-blast-kerbal-s...

>“$2,400 was my yearly salary working a full time eight hours a day, 40 hours a week job.” Why would you ever choose to work there in the first place?

Yikes, that's only 60 sold licenses to pay for a whole year's worth of salary. They have sold over 1.5m licenses on Steam alone:

http://steamspy.com/app/220200

Absolutely shameful.

Re: There's no easy way to say this

#59
post #52
post #20

Earlier quoted context omitted.

>“$2,400 was my yearly salary working a full time eight hours a day, 40 hours a week job.” Why would you ever choose to work there in the first place?

To be honest, KSP's a hell of a resume entry. It's like asking someone why they might join the Peace Corps.

Except a version of the Peace Corps where the suits are raking in tens of millions of dollars on the back of your nearly free labor.

Re: There's no easy way to say this

#60
post #6

Can someone give me a little background here? What exactly is 'Squad'? Is this just some of the devs leaving? A particular subgroup? They're true KSP devs and not mod devs?

Squad own KSP ip.

The original author quit several months ago.

Squad is a marketing company, and let him start KSP as a counteroffer when he wanted to quit.

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