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There's no easy way to say this

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Re: There's no easy way to say this

#81
post #54

At the risk of repeating a comment I made further down in a thread, the average QA Engineer salary in Mexico is literally 10X more than one of these devs was making. Anyone trying to justify this in terms of the Mexican minimum wage is trying to sell you ocean front property in Arizona.

I don't know the backstory. Where were these guys based out of? How could Mexican wages be 10x higher than theirs?

Re: There's no easy way to say this

#82

Earlier quoted context omitted.

$2400 a year? What US dev works for that in this market? You are better off at burger king.

Farther into the article: > To be fair to Squad, the Mexican minimum wage is about $100 USD monthly, so they weren't technically paying anyone lower than the minimum wage...

The minimum wage in Mexico is only used as a unit to pay fines, no one earns that, you simply can't live with that kind of money. Even $200 per month is low for a engineer. A Junior Engineer's salary is around $500-$1k per month.

Re: There's no easy way to say this

#83
post #73

Kerbal Space Program is a really fantastic game that rekindled my love of flight (and space) simulation. For those who don't know about it, it's a spaceflight simulation game. You design a spacecraft from parts, assembling rocket engines, fuel tanks, thrusters, command modules, etc. into a design, and then test it and try to get it into orbit; or from there, to other planetary bodies. Multiple spacecraft if you want:…

> there's not much else out there like it

Orbiter [0] is commonly mentioned. You trade a bit of the "fun" angle of KSP for more realism. The physics model is more advanced too: I believe halo/lissajous orbits are possible, it has lagrange points & more.

> with a world that has a ton of depth to explore

Very deep: on Duna's surface (KSP's Mars equivalent), there is a rock emitting an SSTV signal...

[0] http://orbit.medphys.ucl.ac.uk/

Re: There's no easy way to say this

#84
post #68
post #3

Ah, it's a pretty awesome game - the right amount of complexity and fun. If it was open source it could continue forever like OpenTTD. Then maybe career mode could be completed. Honestly, this is one of the very few games I've enjoyed in the last 10 years.

OpenTTD is a re-implementation of TTD, though. OpenKSP would be the equivalent (which doesn't exist). Quake 3 Arena is a better example, which has open source code but proprietary graphics. OpenArena is the open variant. Or HoverRace, where the developer released the source code but extremely late. The game was abandoned around 2000, community dead by 2004ish, and code released a few years after that. Too late to rea…

Warzone2100 would be a proper example of an commercial game having a open source afterlife (including being ported to linux/mac and continued development to this very day).

Re: There's no easy way to say this

#85
post #70
post #13

Earlier quoted context omitted.

Nope - read up. The (unverified) claim is exploitation by the game studio.

More claims: https://www.reddit.com/r/KerbalSpaceProgram/comments/4hw5x7/...

That's not a good thing, but that's actually quite common in the games industry. It's bad, and the industry is apparently trying to kill it, but for now comes part and parcel with the job, in most places.

Re: There's no easy way to say this

#86
post #52
post #20

Earlier quoted context omitted.

>“$2,400 was my yearly salary working a full time eight hours a day, 40 hours a week job.” Why would you ever choose to work there in the first place?

To be honest, KSP's a hell of a resume entry. It's like asking someone why they might join the Peace Corps.

Being a key part of the development of one of the biggest commercial success stores in indie gaming ever should be good for more than an entry on your CV though.

Re: There's no easy way to say this

#87
post #49

Earlier quoted context omitted.

Squad isn't a games company they are just awesome and backed an employees drive to create the game. I suspect the staff who work at Squad are attracted to all kinds of projects they're contracted for. As ksp peaks and slumps perhaps they don't want to just be in the maintenance game.

"Isn't a games company" that stumbled across KSP and gave it up is kind of like Amazon deciding they weren't an IaaS company and giving up AWS. Talk about your failed opportunities to pivot.

They didn't give it up, there are still developers on it.

Re: There's no easy way to say this

#89
post #81
post #54

At the risk of repeating a comment I made further down in a thread, the average QA Engineer salary in Mexico is literally 10X more than one of these devs was making. Anyone trying to justify this in terms of the Mexican minimum wage is trying to sell you ocean front property in Arizona.

I don't know the backstory. Where were these guys based out of? How could Mexican wages be 10x higher than theirs?

Mexico City.

Re: There's no easy way to say this

#90
post #59
post #52

Earlier quoted context omitted.

To be honest, KSP's a hell of a resume entry. It's like asking someone why they might join the Peace Corps.

Except a version of the Peace Corps where the suits are raking in tens of millions of dollars on the back of your nearly free labor.

The Olympics and the NCAA.

EDIT: I'm not saying its right, I'm saying it happens far more often than it should (as long as people decide not to opt out of being exploited).

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