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When Nintendo got rid of the headphone jack

arstechnica.com

31–40 of 140 posts

Re: When Nintendo got rid of the headphone jack

#31
post #18

Nintendo really did some cool things. I had played with my daugther's GBA; my son wanted the Sony PSP. I inherited the PSP from my son. My daughter sold her GBA. They got a lot of use out of them. I wound up coding on the PSP. Simple stuff, but I almost got into some high-end things, but then PIC chips and 32 bit uCs, and FPGAs flooded the market. I am to this day amazed at how modern the PSP still looks and feels co…

"I inherited the PSP from my son."

I'm going to become a father in roughly 6 weeks. Besides all the other emotions flying around, your post just made me look forward to it a little more. Thank you. :)

Re: When Nintendo got rid of the headphone jack

#32

The difference here is that the primary purpose of an iPhone is to make phone calls. And uses multimedia, like music. Leading to this: https://m.youtube.com/watch?v=z_wImaGRkNY

I would say it's the other way around. I've never used headphones for my phone but I sure need them when playing GBA.

Re: When Nintendo got rid of the headphone jack

#33
post #19

Earlier quoted context omitted.

I use my smartphone almost entirely for texting and browsing. I think my monthly talk time averages 30-60 minutes. Observing my peers (20-40 something tech-savvy people) this seems to be the norm.

Still in the top 5 for most people!

I think you're wrong.

Re: When Nintendo got rid of the headphone jack

#34

Earlier quoted context omitted.

Making calls might not even make it to Top 5 things people use iPhone for.

Uh, what?

Most of my calls consist of a) "please send me 2 bottles of whatever tomorrow ... thanks", b) listening to "your call is important to us, stay on line ... what is your passphrase, please wait while I'm getting information ... thanks for five-minute waiting, your xxx is yyy, can I zzz?"

I wish I could do everything in text and not use people's ears and fingers as middle layer between my intents and their databases.

Re: When Nintendo got rid of the headphone jack

#35
post #20

The difference here is that the primary purpose of an iPhone is to make phone calls. And uses multimedia, like music. Leading to this: https://m.youtube.com/watch?v=z_wImaGRkNY

I'm starting to see a trend in the comments where anyone who actually posts something rational that makes sense gets down voted. He is right, no one used the Gameboy as a media player.

I personally think headphones are way more important for the GBA than for a phone. Are people really using headphones that much?

Re: When Nintendo got rid of the headphone jack

#36
post #23

Bandai did the same with the Wonderswan devices, which competed against the Game Boy Color and Advance. The device was only released in Japan around '98 - '01. And so now, if you want to use headphones with it (and you do; as not only do you get stereo instead of monaural sound; you get an extra channel of audio so you'll be missing certain sound effects in some games without them!), you get to buy one of these price…

Oh wow I had no idea Gamecube component cables are so crazy expensive now. I had a set back when I used to have my Gamecube and I gave it all away only a couple of years ago. Damn.

Re: When Nintendo got rid of the headphone jack

#37
post #19

Earlier quoted context omitted.

I use my smartphone almost entirely for texting and browsing. I think my monthly talk time averages 30-60 minutes. Observing my peers (20-40 something tech-savvy people) this seems to be the norm.

Still in the top 5 for most people!

I'd doubt that. Browser, text, whatsapp, fb, messenger. They'd be my top 5. Feedly and casual snapchat would still come before speaking on the phone.

Re: When Nintendo got rid of the headphone jack

#38

Earlier quoted context omitted.

I didn't downvote, but I suspect he's getting downvoted because what he said is not rational, but actually a pretty bad rationalization. The Gameboy Advanced SP is used to play video games, and I don't know of a single game on it that doesn't include music and sound-effects. In other words, 99% of the GBA SP's use case involves sound, in contrast to the iPhone, where there are plenty of apps that don't require sound,…

I don't tend to make many phone/FaceTime calls that lack sound. I also tend to enjoy listening to music and videos with sound. Could be just my illogical post-hoc rationalisation kicking in though.

Sure, there are plenty of use cases that require sound in the iPhone. I never disputed that.

But this is something it has in common with the SP, not a difference.

I guess I was pretty rude about it, though, so sorry about that.

Re: When Nintendo got rid of the headphone jack

#39

This reminds me of the "feature phone" era in the early 2000s, where every phone had a proprietary charging port, proprietary headphone jack and the removable memory interface was not yet standardized on MicroSD. Thankfully European Union pushed for MicroUSB standardization. While vendors (like Apple) can still get around it by bundling an adapter in European markets, it was enough to push the entire industry to stan…

Not including the charger is a good idea when so much of your user base already has like 4 of them. Why should they have to pay for another one?

Re: When Nintendo got rid of the headphone jack

#40

This reminds me of the "feature phone" era in the early 2000s, where every phone had a proprietary charging port, proprietary headphone jack and the removable memory interface was not yet standardized on MicroSD. Thankfully European Union pushed for MicroUSB standardization. While vendors (like Apple) can still get around it by bundling an adapter in European markets, it was enough to push the entire industry to stan…

> the original GBA used a certain proprietary charging port

I wouldn't call a AA battery compartment a "proprietary charging port" :)

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