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When Nintendo got rid of the headphone jack

arstechnica.com

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Re: When Nintendo got rid of the headphone jack

#11
I remember this as well (I still have mine in fact!).

However, I didn’t really care that much considering how much better the Game Boy Advance SP was than all the previous Game Boys.

It was the first Game Boy to have a backlit screen, which meant I could finally easily sneak and play on it in the night without alerting my parents (instead of trying to do the same with the much less effective wormlight accessory I had for my Game Boy Advance).

The D-pad was far more comfortable to use over long periods compared with the ones on previous Game Boys. I distinctly remember having my left thumb hurt after playing for a few hours on my Game Boy Advance, since the D-pad on that one makes you feel like you have to press down a lot harder than the one on the Game Boy Advance SP.

And the biggest point: it was the first Game Boy to include a rechargeable battery! This was huge, since people really didn’t buy rechargeable batteries nearly as much back then as they do now, so you’d pretty much be either wasting two alkaline batteries per day or two, or staying tethered to a wall by using the included AC adapter. That was a pretty annoying option too, especially when the power in your home died right before you could get to a save point…

When I got one, I essentially stopped playing GBA games on my Game Boy Advance, since playing them on my Game Boy Advance SP was a far more enjoyable experience (so much so that I didn’t really lament the loss of the headphone jack all that much).

Re: When Nintendo got rid of the headphone jack

#12
This reminds me of the "feature phone" era in the early 2000s, where every phone had a proprietary charging port, proprietary headphone jack and the removable memory interface was not yet standardized on MicroSD.

Thankfully European Union pushed for MicroUSB standardization. While vendors (like Apple) can still get around it by bundling an adapter in European markets, it was enough to push the entire industry to standardize.

Still, both Nintendo and Apple still change charging port standards frequently (and not adopting the universal standards even when they're superior): the original GBA used a certain proprietary charging port, then both GBA SP and the original Nintendo DS shared a (different) charging port. But Nintendo DS Lite used another standard (looks a lot like MicroUSB but wasn't). Finally all handhelds since DSi (including DSi XL, 3DS XL and New 3DS variants) all use another proprietary variant!

New 3DS systems don't even ship with AC adapters! Not even a cable from the proprietary 3DS connector to USB type A! This means little Johnny will get between 0 and 1 charges out of the system on Christmas Day, while his exasperated mother has to go find a shop that's open during the holiday period just to charge the device.

Very surprising since Nintendo have sometimes been very good regarding backwards compatibility of interfaces on their hardware - Super Nintendo, Nintendo 64 and Gamecube all shared the same video cable (a proprietary connector to composite audio/video out via Red/White/Yellow RCA connectors)

Apple of course do it with constantly changing MagSafe variants, as well the old 30-pin iPod/iPhone connectors (and not switching to the MicroUSB standard) and chasing Firewire (and to a much less degree Intel Thunderbolt) and most recently choosing the superior (to USB2.0) reversible Lightning connector over the new industry standard, USB3.1 Type C.

The reasons for doing this appear to be mostly related control of an ecosystem to enable price gouging. (Can't really be due to increasing water resistance, as competitors show it's possible to have even better water resistance without removing any standardized jacks)

Re: When Nintendo got rid of the headphone jack

#14
post #11

I remember this as well (I still have mine in fact!). However, I didn’t really care that much considering how much better the Game Boy Advance SP was than all the previous Game Boys. It was the first Game Boy to have a backlit screen, which meant I could finally easily sneak and play on it in the night without alerting my parents (instead of trying to do the same with the much less effective wormlight accessory I had…

I still have my GBA SP, too, but I'm pretty sure part of why charging it is so finicky now is that I used the headphone adapter so often. Which is a bummer. But it still charges with a little bit of a wiggle and I've got a flash cart with a bunch of translated versions of Japanese games. It's still a bunch of fun and I bring it when I fly.

Re: When Nintendo got rid of the headphone jack

#15

The difference here is that the primary purpose of an iPhone is to make phone calls. And uses multimedia, like music. Leading to this: https://m.youtube.com/watch?v=z_wImaGRkNY

Making calls might not even make it to Top 5 things people use iPhone for.

Re: When Nintendo got rid of the headphone jack

#16
post #9
post #4

If you wanted to replace the headphone jack with your "new thing" the most effective way to do that would have to involve as many audio hardware companies as possible also producing headphones that work with your "new thing". You would want to pre-announce it along with specs and make it an open standard that other companies can utilise without paying royalties. The GBA still wouldn't have had anywhere near enough ma…

Other accessory manufacturers can produce Lightning headphones (what the new iPhone uses, and older ones can use them too) and they are starting to. A quick search reveals a decent selection, although of course tiny in comparison to what's out there with the standard connector. Some of them are in stock right now, which implies that Apple gave them information in advance. A royalty-free open standard probably isn't h…

There were some early Lightning headphones available even before the iPhone 7 announcement. Here are some from 2014: http://www.theverge.com/2014/9/10/6130587/fidelio-m2l-lightn...

Re: When Nintendo got rid of the headphone jack

#17

The difference here is that the primary purpose of an iPhone is to make phone calls. And uses multimedia, like music. Leading to this: https://m.youtube.com/watch?v=z_wImaGRkNY

Making calls might not even make it to Top 5 things people use iPhone for.

Uh, what?

Re: When Nintendo got rid of the headphone jack

#18
Nintendo really did some cool things. I had played with my daugther's GBA; my son wanted the Sony PSP.

I inherited the PSP from my son. My daughter sold her GBA. They got a lot of use out of them.

I wound up coding on the PSP. Simple stuff, but I almost got into some high-end things, but then PIC chips and 32 bit uCs, and FPGAs flooded the market.

I am to this day amazed at how modern the PSP still looks and feels compared to the way that phones and computers age. Good screen too! I still charge it and play with it once and a while. Something about a dedicated game unit with no distractions from the internet, although it does have connectivity!

Re: When Nintendo got rid of the headphone jack

#19

Earlier quoted context omitted.

Making calls might not even make it to Top 5 things people use iPhone for.

Uh, what?

I use my smartphone almost entirely for texting and browsing. I think my monthly talk time averages 30-60 minutes. Observing my peers (20-40 something tech-savvy people) this seems to be the norm.

Re: When Nintendo got rid of the headphone jack

#20

The difference here is that the primary purpose of an iPhone is to make phone calls. And uses multimedia, like music. Leading to this: https://m.youtube.com/watch?v=z_wImaGRkNY

I'm starting to see a trend in the comments where anyone who actually posts something rational that makes sense gets down voted.

He is right, no one used the Gameboy as a media player.

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