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Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

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Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#71
post #62
post #28

Call me cynical, but I still don't believe that you can clone a endless runner game, slap Mario on it, and expect it to be successful on mobile. I get that it's a big deal that Nintendo and Super Mario are coming to mobile, but as soon as the novelty of the news is off I think they'll face a pretty major reality check.

Oh but you can. You can almost argue that we've settled for every other endless runner game only because it sort-of reminded us of Mario and ultimately, we've just been itching to play a Mario runner on our phone this whole time, and that's all we've ever wanted.

Look at the graphics of Flappy Bird and tell me it's not inspired by Mario.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#72
post #22
post #17

Earlier quoted context omitted.

Franchise fatigue is very real IMO, and it's all the more evident with the recent trend of annual franchises in video games. I wonder if Star Wars will suffer the same fate at the box office eventually.

I think the Marvel franchise is quite fatigued atm...

I tend to think franchise fatigue is less of a concern with movies because movies are short-enough in length that you don't feel like you just finished (or haven't finished) the predecessor when the sequel comes out.

I'd worry more about the Marvel TV products than the movies, or if the movies fail as stand-alones (like Ultron).

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#73
post #22

Earlier quoted context omitted.

I think the Marvel franchise is quite fatigued atm...

I disagree. The problem with marvel is we know what to expect, it's really hard to outdo any previous movie they release and it feels they are going down hill, but I often wonder if you swapped the releases of some movies would the same still hold true that the sequel isn't as good as the first or would the sequel be better than the first.

> it's really hard to outdo any previous movie they release

This is exactly it. Each epic battle scene is so over the top it's almost impossible to come up with something even more epic and over the top. Too bad they don't realize a good story doesn't need that. I thought the older James Bond movies had it figured out.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#74
post #22
post #17

Earlier quoted context omitted.

Franchise fatigue is very real IMO, and it's all the more evident with the recent trend of annual franchises in video games. I wonder if Star Wars will suffer the same fate at the box office eventually.

I think the Marvel franchise is quite fatigued atm...

To be honest, I still love going to superhero movies every 4-6 months. I an always count on good action and good characters, even if it may not be as good as previous movies.

I don't necessarily think that's too little time between releases, as an avid movie goer.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#75
There's a common fallacy that happens frequently when Silicon Valley technologists start talking about Nintendo, and that is the idea that "their hardware can never compete with the ubiquity of mobile platforms, they should just become a software company and port their games to iOS and Android!"

The success of Pokémon Go, and this new Mario game as well, is showing that Nintendo is taking a different strategy: they're creating custom-made mobile games for the purposes of driving attention and vigor to the main games on their hardware platforms. You can see this with Pokémon: the success of Pokémon Go has been driving sales of the 3DS and the currently-released Pokémon games, and will surely help bolster the hype for the next-generation games that are due out later this year. As far as strategy goes, these mobile games are more similar to the TV shows and movies Nintendo makes than the DS games they came from.

I think this is a good strategy for them. An iPhone or Android will never be as tailor-made for gaming as the Gameboy or DS were, so it's good to see Nintendo sticking to their principles.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#76
post #28

Call me cynical, but I still don't believe that you can clone a endless runner game, slap Mario on it, and expect it to be successful on mobile. I get that it's a big deal that Nintendo and Super Mario are coming to mobile, but as soon as the novelty of the news is off I think they'll face a pretty major reality check.

I think the Mario IP combined with an App Store feature, which it is almost certain to get, should give it respectable enough download numbers for Nintendo to consider it a success. Endless runner games historically don't monetise as well as other genres so allowing the user to trial the game then pay a fee for full access might work out better for them than if they had went the micro-transaction route. The decision…

Did Pokemon even get featured on the App Store? Once your name recognition is big enough, traditional marketing is just rounding error.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#77
post #36
post #25

Earlier quoted context omitted.

Pretty sure Canabalt was the first real runner on ios.

First endless runner anywhere! Invented the genre.

WarioWare came out in 2003 and included what is (if I understand the term correctly) an infinite runner

https://m.youtube.com/watch?v=65xStDAjNCM

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#78
I for one am rooting for releases of their old games on iOS. I've been playing tons of the Final Fantasy games (Tactics, V, now VII, and earlier I as well) and I really don't mind paying 10 or 15 bucks for tens of hours of game play even if I already owned them on the PS1 at one point. If they could release some of the Nintendo and Super Nintendo games, I'd probably pick some up. Especially for a nice price point like seven or eight dollars.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#79
As someone said to me recently, if you said this was a thing ten years ago, people would have thought you were insane. Nintendo releasing a Mario platformer for smartphones? What is this sorcery?

They even mentioned not putting Mario on smartphones in 2014:

http://uk.ign.com/articles/2014/01/20/nintendo-has-no-plans-...

But hey, here we have a Mario platformer on smartphones which basically acts exactly as people would expect it to. How times change!

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#80

Pokemon Go is perfect for mobile gaming but 3D games are impossible to be playable in the long run on mobile platforms. But, Nintendo is still new in this area. They made a revolution with Pokemon go and I expect them to push forward.

" 3D games are impossible to be playable in the long run on mobile platforms" So.....people putting hundreds of hours into 3DS and Vita games are what, wrong?

Worse: They're having fun in ways someone doesn't like.
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