Earlier quoted context omitted.
Computers would be darn boring without calculus. Graphics, games, audio, animation - basically anything enabling creativity on a computer needs calculus tools. The interesting bits start to happen once one has built sufficient substrate out of the discrete parts. This is my personal opinion only, of course.
What those have in common is that they're numerical, not that they require (integral and differential) calculus. It's true that in a lot of cases, deeply understanding discrete numerical algorithms is a lot easier if you can analyze the continuous versions, which of course cannot be executed directly. But you can get really far with just the discrete versions, and you can understand useful things about the continuous…
A programmer equipped with a bit of calculus is so much more powerfull than a programmer without. It's like one is climbing from a canyon. Both the guy with the training and the utilities and the rookie with bare hands will probably reach the top, but it takes a shorter time for the better equipped person to reach the top, and he is already tackling other interesting problems when the other finally reaches the top.
Humans have a limited time on this planet. Really, learning calculus formallly is one of the most efficient and painless boosters for productivity when creating new bicycles of the mind. It's not the only one, and it's not necessary like you pointed out, but compared to the utility it's so cheap to aquire I can't really see no reason not to force it on people. This is still my opinion, I don't have sufficient practical didactic chops to even anecdotally prove this.