Live data from Hacker News

Pokémon Go loses its luster, sheds more than 10M users

arstechnica.com

241–250 of 250 posts

Re: Pokémon Go loses its luster, sheds more than 10M users

#241
post #172

Earlier quoted context omitted.

> have I ruined someone else's game just by the perception that I could have? You probably aren't ruining anyones game if you aren't competing, but you are still cheating.

...and? Sometimes the best part of a game is finding the most entertaining ways to break it, and if that doesn't directly harm someone else's enjoyment, then I frankly don't care what you wish to call it. Cheating without benefit against someone else just doesn't have the ethical zing that unfairly grinding someone into the mud would.

Oh, of course. Cheating at solitaire is not an ethical violation. But to say "I'm not cheating when I look at hidden cards in solitaire" is incorrect.

However, plenty of players that have cheated by using the map tools do place Pokemon in gyms. That is also unethical (even though I would consider it a pretty minor violation as far as ethics goes).

Re: Pokémon Go loses its luster, sheds more than 10M users

#243

Earlier quoted context omitted.

The weather is going to get warmer on the opposite side of the world from you.

True but there are a lot fewer people on that side of the world, and even fewer still who would be considered "1st world" enough to have the spare time and the smartphones with data plans necessary to play.

Your stereotypes are disgusting. My working class relatives in Brazil are playing it. We don't live in huts.

Re: Pokémon Go loses its luster, sheds more than 10M users

#244

Earlier quoted context omitted.

Guarantee you've never made a game in your life.

Implementation of this feature wouldn't require much in terms of processing power or storage. It would just be a more interesting and engaging way of getting to pokemon beyond the current "click it on an overhead". Game programmers and designers could definitely work with this description to make a feature.

Sure. But it's not fun. Which is way more important than any of the things you mentioned. The first thing a game designer thinks of is fun, not system limitations.

Re: Pokémon Go loses its luster, sheds more than 10M users

#245

Earlier quoted context omitted.

Eh.. Kinect GAMES are kinda weak... The most useful features of the kinect only need a mic to work, but of course MS wont let you just use a mic for those features... they want you to buy a ridiculously expensive gadget to collect dust while waiting for a voice command...

Auto login with my face needs the camera. Controlling my tv with my hand needs a camera. But yes, overall the Kinect games are not numerous - what does exist tho was, when good, really good. Also Xbox Fitness would not work well at all without it - and that's fantastic

Autologin doesn't really matter for me, with a single primary account, autologin can be enabled anyway. Controlling the TV with the hand, while I haven't used it long term, was a rather annoying experience IMO, since it twice did things at a friends house while we were talking... Even the voice features... its become a thing to troll people by yelling xbox commands over chat, if they have chat on the TV, you can really screw people up... I would probably disable that anyway.

Re: Pokémon Go loses its luster, sheds more than 10M users

#246

Earlier quoted context omitted.

Implementation of this feature wouldn't require much in terms of processing power or storage. It would just be a more interesting and engaging way of getting to pokemon beyond the current "click it on an overhead". Game programmers and designers could definitely work with this description to make a feature.

Sure. But it's not fun. Which is way more important than any of the things you mentioned. The first thing a game designer thinks of is fun, not system limitations.

What's not fun is the presently 'mapless' version of Pokemon GO we all have access to.

Sure I can see if I am near a Pokemon, but I can't actually go after most of them due to GPS jitter and the time it takes to walk/cross at lights in cities.

If I absolutely knew which direction to go there is a CHANCE I could get to a Pokemon before it despawns.

As things stand now I pretty much have to win a small lottery to capture one where I happen to be taking a scenic walk.

Re: Pokémon Go loses its luster, sheds more than 10M users

#247
post #196

Earlier quoted context omitted.

"No one gets to bend the rules" is the basic principle of fair play, which is what allows competitions to exist. But what I'm hearing is the people who are bending the rules are playing a completely different game, a noncompetetive game which is enabled by cheating, but good in its own right . And as opposed to multiplayer cheats, it's not good by making it worse for the other players; the cheats straight up enable a…

They're not cheating anymore obviously, thats why they are complaining. What's this completely different other games within a game you are referring to. Is it the 'catch rare pokemon without hunting for them' game. Well yeah of course that's noncompetitive. You are aware this is a multiplayer game though, right? There are gyms where you have battles and those with rare pokemons with higher CP will take over gyms that…

Multiplayer... yeah no. It isn't in my experience.

There is a type of player that grinds and min-maxes and generally does a bunch of stuff I DON'T CONSIDER FUN to win a zero-sum game. That's the only currently existing multi-player aspect, and it isn't why I started using Pokemon GO (I use it as an excuse, to my self, to get out and exercise).

There is absolutely zero other 'multi player' aspect to the game as it is officially built. Anything else is a happy co-incidence.

There isn't anything within the game to turn the crowd of players in the local downtown park from a bunch of strangers in to friends. We all just happen to share one singular interest.

Re: Pokémon Go loses its luster, sheds more than 10M users

#248

Earlier quoted context omitted.

You need to be hired by Niantic, stat. That's brilliant.

Guarantee you've never made a game in your life.

That's pretty funny, as I've actually worked on close to 20 released games now, for several different companies and independently.

If you mean they wouldn't hire him just for having ideas, then that's generally true, although I have seen someone hired as a consultant to design the economy of a game since he was a self-described 'free to play economy expert' with several articles posted on gamasutra (yeah, there was all sorts of problems with that project).

I was mostly just affirming that I thought his idea was a good one, not that I actually thought Niantic would hire him based on a forum post.

EDIT: Apparently you think the feature is not fun, well I think the rules for GPS games are not necessarily the same as static games, and the hunt and exploration and tracking could actually be fun when your movement actually matters. And it's a lot better than "you might get these pokemon if you run around in circles for the next ten minutes and get lucky!" that currently exists right now, which is shit and very unfun.

Re: Pokémon Go loses its luster, sheds more than 10M users

#249

Earlier quoted context omitted.

Sure. But it's not fun. Which is way more important than any of the things you mentioned. The first thing a game designer thinks of is fun, not system limitations.

What's not fun is the presently 'mapless' version of Pokemon GO we all have access to. Sure I can see if I am near a Pokemon, but I can't actually go after most of them due to GPS jitter and the time it takes to walk/cross at lights in cities. If I absolutely knew which direction to go there is a CHANCE I could get to a Pokemon before it despawns. As things stand now I pretty much have to win a small lottery to captu…

I am not talking about the current version about pokemon go. I am talking about the version suggested by the commenter above.

Re: Pokémon Go loses its luster, sheds more than 10M users

#250
post #170
post #130

Earlier quoted context omitted.

Assuming your goal is to level up. A lot of people were playing for the collection aspect.

Um yes, its called 'evolving' your pokemon. Commons evolve into new high CP pokemon which fill up your pokedex AND give you high XP in the process.

Yes, but there's only one evolution track per pokemon (except Eevee which has 3 in gen 1). The optimal strategy for grinding experience is to catch a million pidgeys and evolve them all into Pidgeottos for the experience and then transfer them because Pidgeot isn't that powerful of a pokemon. The optimal strategy for building the pokedex is to catch enough pidgeys to get a Pidgeot and then you don't need to catch any more pidgeys.
Post reply on HN