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Pokémon Go loses its luster, sheds more than 10M users

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101–110 of 250 posts

Re: Pokémon Go loses its luster, sheds more than 10M users

#101
post #95

Earlier quoted context omitted.

For those of us who did use maps--most everyone I know--we didn't consider it cheating. The original form of the game sucked, and the maps worked like a community-made patch to work around some of the shortcomings. Why bother playing when the entertaining part of the game is so diffuse? With maps, I'd gather a few coworkers for a safari when something cool popped up. Now we sit at our desks, catching the occasional t…

I don't quite understand the impulse to "fix" the game, though. As much as it's a commercial product, it's also a piece of art. Would you "fix" a movie? Or would you just avoid seeing it? Or—if you happen to be in film yourself—would you get some people together and make your own? I'm serious on that last one: the people who made the pokemon mapping apps could all get together and have enough pooled mobile-fronted an…

> Would you "fix" a movie?

Have you ever heard of The Phantom Edit? Or A Phantom Edit?

Or the Despecialised Edition?

Re: Pokémon Go loses its luster, sheds more than 10M users

#102
post #30

Earlier quoted context omitted.

This is on the money. Niantic made it harder and more frustrating to play their game, and people stopped playing it. They have utterly failed to understand what their playerbase wants, and people are falling off. The maps really drove it into overdrive, especially with the presence of "nests", because it allowed people to figure out where they needed to be, and would then congregate there. By taking out the maps, Nia…

It's particularly aggravating playing it in a large city (for us London) where, without the maps as a guide, you're stuck wasting balls on common Pokémon incessantly because that's the only thing around. Add to that the fact that they made it, with a recent update, insanely likely for anything half-decent to simply run or be impossible to catch, and you have a recipe for declining interest in playing and paying to be…

But you are supposed to catch common pokemon, that's the quickest way to level up.

Re: Pokémon Go loses its luster, sheds more than 10M users

#104
post #63
post #20

This is what I have noticed in just my friend circle. I was never an active Pokemon Go player, but few of my friends were really into the game. Every Friday we would go out for a walk, in near by park and they will have their phone out and be catching Pokemons. I guess it was just how much more I can catch thing. They always wanted to get the rares ones. Who doesn't right? Last 2 weekends I have noticed 2 of my frien…

> I was never > Every Friday we would > They always wanted > Last 2 weekends I have noticed 2 of my friends didn't care much. And, slowly, the interest faded away. "Every", "always", "slowly", and the overall feeling of a long tradition. Er... guys... can you remind us how long this fad lasted? When was it introduced? 6 years ago? 6 months ago? No, that's 6 weeks ago, men! So, 2 weeks ago was just 4 weeks after the b…

So, to be clear, you think the basic mechanic of geography based gaming (there must be a better name for it) is a fad and it's already fading?

I strongly disagree. In my opinion what we just saw was the initial burst of public enjoyment of that game mechanic, and now that the concept has very widespread familiarity, the ground is set for better games to come along and dwarf Pokemon Go.

It actually was a revolutionary moment, but it seems many want to assume the initial burst was the big bang. I think that's very wrong.

Re: Pokémon Go loses its luster, sheds more than 10M users

#106

No matter what happens to Pokemon Go, Nintendo has proved to the world that its IP is immensely powerful and valuable in the mobile age. That's a nice weapon to have to shut up "analysts" who always want them to take the path to short term gains. I remain bearish on Pokemon go and bullish on Nintendo.

Its not their IP though, is it?

Its the Pokemon Company, and nintendo only gets a small percentage of the licensing...

Re: Pokémon Go loses its luster, sheds more than 10M users

#107
post #51
post #46

Earlier quoted context omitted.

Noone cares 'why' they were banned. They did remove their killer feature.

I'd rather have a stable game rolling out into more countries that's harder than an unstable one that I can enhance with 3rd-party tools. The server problems made the game unplayable for me.

The client's inability to handle the most minor of server disruptions without a hard crash made it unplayable for me.

Re: Pokémon Go loses its luster, sheds more than 10M users

#108
post #95

Earlier quoted context omitted.

For those of us who did use maps--most everyone I know--we didn't consider it cheating. The original form of the game sucked, and the maps worked like a community-made patch to work around some of the shortcomings. Why bother playing when the entertaining part of the game is so diffuse? With maps, I'd gather a few coworkers for a safari when something cool popped up. Now we sit at our desks, catching the occasional t…

I don't quite understand the impulse to "fix" the game, though. As much as it's a commercial product, it's also a piece of art. Would you "fix" a movie? Or would you just avoid seeing it? Or—if you happen to be in film yourself—would you get some people together and make your own? I'm serious on that last one: the people who made the pokemon mapping apps could all get together and have enough pooled mobile-fronted an…

> Would you "fix" a movie?

Yes, if I had the time and artistic ability. I've enjoyed various unofficial re-cuttings of Star Wars, different edits of Blade Runner, and so on. I'd put other things in the same category: upscalers for emulated games, texture packs for N64 games and Minecraft, mods for Minecraft and every other game under the sun, re-implementations of game engines or whole games that introduce features not found in the originals, etc.

> to make a full-on clone of the game.

Nintendo shut down Pokemon Uranium within 9 days, after 9 years of fan development. If they'd only called it Rucksack Goblins and made up their own characters...

I think that ways to extend an existing system in unintended directions are more interesting than most of the existing systems. Reinterpreting art is an art-form of its own.

Re: Pokémon Go loses its luster, sheds more than 10M users

#109
post #4

I've been saying that Pokemon Go is going to go the same way as the Kinect and the Wii. Fun for the novelty, but beyond that the fundamentals are very bad. Therefore, once the novelty starts to wear off....

The Kinect is goddamn amazing. Using a system without a Kinect makes me feel like Scotty in Star Trek 4.

Eh.. Kinect GAMES are kinda weak...

The most useful features of the kinect only need a mic to work, but of course MS wont let you just use a mic for those features... they want you to buy a ridiculously expensive gadget to collect dust while waiting for a voice command...

Re: Pokémon Go loses its luster, sheds more than 10M users

#110
post #5

Some of it is undoubtedly a craze shedding the least-engaged, but I wonder how much of that could be due to it being August and people not wanting to traipse around in the height of summer. I got interested in the game, but I decided to wait a bit as daily high temperatures hovered at the century mark.

In other places, August is a comfortable time to traipse around compared to the rest of the year. You want get outdoors when the sun is out and it's warm.

> You want get outdoors when the sun is out and it's warm.

Many people, no doubt, but I'd prefer to get outdoors when it's grey and snow is falling. When the sun's out, it burns my skin; when it's above freezing, there can be rain. Cold & snowy is easy to deal with: throw on a coat, a hat and a scarf.

Hot is impossible to deal with: cool or die. Actually, even if one cools down, the sun will give one skin cancer. So, really, it's cool and die.

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