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Svgsus – Organize, clean and transform your SVGs

svgs.us

21–30 of 38 posts

Re: Svgsus – Organize, clean and transform your SVGs

#22
post #12

Earlier quoted context omitted.

It's currently Mac only.

App Store only too. God I hate the way the Mac app store wants my password even for free apps. I've got to switch to my browser, enter my nice long lastpass and copy and paste it into the app. I've never got the non-browser lastpass working.

Have you tried changing the free downloads password setting? See http://lifehacker.com/allow-free-downloads-from-the-mac-app-...

Re: Svgsus – Organize, clean and transform your SVGs

#23
post #13
post #12

Earlier quoted context omitted.

App Store only too. God I hate the way the Mac app store wants my password even for free apps. I've got to switch to my browser, enter my nice long lastpass and copy and paste it into the app. I've never got the non-browser lastpass working.

I despise the fact that you need a valid credit card number on file to download or even update free apps.

Not true, you can create an iTunes account without a credit card: https://support.apple.com/en-ca/HT204034

Re: Svgsus – Organize, clean and transform your SVGs

#24

I wonder why some developers using Electron decide to release an non-cross-platform application. Isn't that the purpose of Electron? To create cross-platform applications using web technologies? Otherwise, why not build it with Obj-C or Swift and get advantage of the native libraries?

In our case we are aiming towards making a cross platform application. Before doing so we want to make sure to have a version that we feel confident about and our users like.

Re: Svgsus – Organize, clean and transform your SVGs

#25

I wonder why some developers using Electron decide to release an non-cross-platform application. Isn't that the purpose of Electron? To create cross-platform applications using web technologies? Otherwise, why not build it with Obj-C or Swift and get advantage of the native libraries?

Probably because (AFAIK) Electron currently requires you to have each platform to build that platform's release. At least that's what I thought I saw last time I checked?

Also there are subtle differences in platforms which means you actually need to test. Simple examples are menu differences (no app menu on windows). Forking external command line program differences. Application data differences etc. (maybe someone will make the electron cross platform CI tester?)

Re: Svgsus – Organize, clean and transform your SVGs

#26

Earlier quoted context omitted.

Do the native libraries really provide that much? Is it really that hard to implement a scrolling list of images these days, or a toggle button?

Two unrelated questions. Native libraries would — at least — make the application faster, and considering this is an image-related program I don't want to imagine how slow it is being rendered via a hard webview instead of a light one powered by a native framework like Cocoa. On the other hand, if it is difficult to implement an scrolling list of images and a toggle button using either Objc or Swift, that is somethin…

That’s the idea, to bring this cross platform as soon as we have a tool people like. But we do need to use some special tricks, more than Electron provides, to manage the macOS clipboard. I’d expect that we need to do similar tricks when we port it to Windows and Linux. That said, macOS seemed like a good starting platform as it it what we use ourselves.

Re: Svgsus – Organize, clean and transform your SVGs

#27
Could someone edit the title to match the title of the website? The submission sounds like this is an online service, the website title makes it clear that this is a GUI app for macOS only.

I'm on Linux and all the designers I work with use Windows. I know this isn't the norm for most people on HN but the title is still misleading and the submission guidelines would seem to agree.

Re: Svgsus – Organize, clean and transform your SVGs

#28
post #17

Great. How to clean up a whole set of SVGs?

There is currently no way handle multiple icons at the same time. I mean you could still make a copy of each icon by just dragging them to a new folder in finder. We have multi-selection handling in our roadmap. Follow us on @svgsus on twitter and I'll make sure to ping you once we implemented it.

Re: Svgsus – Organize, clean and transform your SVGs

#29

Earlier quoted context omitted.

Do the native libraries really provide that much? Is it really that hard to implement a scrolling list of images these days, or a toggle button?

Two unrelated questions. Native libraries would — at least — make the application faster, and considering this is an image-related program I don't want to imagine how slow it is being rendered via a hard webview instead of a light one powered by a native framework like Cocoa. On the other hand, if it is difficult to implement an scrolling list of images and a toggle button using either Objc or Swift, that is somethin…

You have to make a choice if you really absolutely must have everything done "native". Do you really need that performance or can you get away with HTML? For mobile, it's still more important but its perfectly possible to create a fast desktop web app these days.

If you're doing something graphically intensive, there's also always WebGL. At the current rate the browsers are going, I expect the case to do native apps to be shrinking. Stuff is already running at 60 fps in the browser these days and most people can't tell the difference past 60 fps, and the benefit of getting access to the javascript/HTML web ecosystem outweighs any other points for most apps.

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