Show HN: A Multiplayer Geography Game Using WebSockets
61–70 of 70 posts
Re: Show HN: A Multiplayer Geography Game Using WebSockets
#62The worldmap seems to not include new zealand, because it takes the browser's zoom level (which i have set to high), and scales it badly to clip out the sides.
You can drag it. It should include it by default though, I had the same issue.
Re: Show HN: A Multiplayer Geography Game Using WebSockets
#63Re: Show HN: A Multiplayer Geography Game Using WebSockets
#64I've written a similar game a while back (single player, though): http://david-peter.de/quizzity/
Re: Show HN: A Multiplayer Geography Game Using WebSockets
#65Re: Show HN: A Multiplayer Geography Game Using WebSockets
#66This is a lot of fun but I'd also recommend allowing zoom for greater precision then resetting after each question. Pretty simple JS commands for Leaflet to handle and would make a HUGE difference - not sure how folks are getting so precise on such a small map :)
Re: Show HN: A Multiplayer Geography Game Using WebSockets
#67This is really great. A few thoughts -Did you have any trouble with the sockets library? -I saw you explicitly mentioned "plane_distance", so are you planning on adding Haversine distance or something else? -Maybe make the map take up the entire screen? Status and first few on the leaderboard could go in the ocean.
I used plane distance because it's faster to compute and the accuracy is good enough for this use case.
Regarding the UX I think it's a good idea to make the map take the entire screen.
Thanks for the feedback
Re: Show HN: A Multiplayer Geography Game Using WebSockets
#68Very nice game! I've written a similar game a while back (single player, though): http://david-peter.de/quizzity/
Thanks for the feedback
Re: Show HN: A Multiplayer Geography Game Using WebSockets
#69Addictive and fun! Thank you! The fact that the crowd playing did not bring it down load-wise is just as impressive. Back-end deployment story?
Re: Show HN: A Multiplayer Geography Game Using WebSockets
#70This is a lot of fun but I'd also recommend allowing zoom for greater precision then resetting after each question. Pretty simple JS commands for Leaflet to handle and would make a HUGE difference - not sure how folks are getting so precise on such a small map :)