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Show HN: A Multiplayer Geography Game Using WebSockets

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Re: Show HN: A Multiplayer Geography Game Using WebSockets

#43
post #29

This is a lot of fun but I'd also recommend allowing zoom for greater precision then resetting after each question. Pretty simple JS commands for Leaflet to handle and would make a HUGE difference - not sure how folks are getting so precise on such a small map :)

Someone has probably already written some JS that plays the game automatically. The way I'd do it is 1) track the current turn, 2) look up the city's coordinates using a reverse geocoder like OSM's Nominatim[1], and 3) draw a marker at the location using Leaflet. [1]: http://wiki.openstreetmap.org/wiki/Nominatim

https://gist.github.com/benwaffle/c61d0fb29ced1f7bacdfdd4dc2...

Re: Show HN: A Multiplayer Geography Game Using WebSockets

#44

You now belong to the club: http://worldmapswithout.nz

it's actually there, you can move the image to the left and you'll see it. it's "off screen"

The map determines the move gesture as a click, placing your guess for Wellington as being in the Tasman ocean. But then, at least it's not asking for Tonga.
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