You now belong to the club: http://worldmapswithout.nz
Show HN: A Multiplayer Geography Game Using WebSockets
41–50 of 70 posts
it's actually there, you can move the image to the left and you'll see it. it's "off screen"
Re: Show HN: A Multiplayer Geography Game Using WebSockets
#42Very cool, but how many turns?!?!/
Re: Show HN: A Multiplayer Geography Game Using WebSockets
#43This is a lot of fun but I'd also recommend allowing zoom for greater precision then resetting after each question. Pretty simple JS commands for Leaflet to handle and would make a HUGE difference - not sure how folks are getting so precise on such a small map :)
Someone has probably already written some JS that plays the game automatically. The way I'd do it is 1) track the current turn, 2) look up the city's coordinates using a reverse geocoder like OSM's Nominatim[1], and 3) draw a marker at the location using Leaflet. [1]: http://wiki.openstreetmap.org/wiki/Nominatim
Re: Show HN: A Multiplayer Geography Game Using WebSockets
#44You now belong to the club: http://worldmapswithout.nz
it's actually there, you can move the image to the left and you'll see it. it's "off screen"
The map determines the move gesture as a click, placing your guess for Wellington as being in the Tasman ocean. But then, at least it's not asking for Tonga.
Re: Show HN: A Multiplayer Geography Game Using WebSockets
#45Sometimes click does not register. Very irretating with this small amount of time givet to click. Also map is way too small on high resolution screens. Other than that very cool idea!
Re: Show HN: A Multiplayer Geography Game Using WebSockets
#46Looks like someone has found an XSS attack :D
Re: Show HN: A Multiplayer Geography Game Using WebSockets
#47It was fun until someone inserted alerts with "xss" as text.
Re: Show HN: A Multiplayer Geography Game Using WebSockets
#48Someone found XSS bug
http://i.imgur.com/gni56Rf.png
Re: Show HN: A Multiplayer Geography Game Using WebSockets
#49This is quite fun, although I would say the map needs to be a bit bigger to allow for better precision.
Re: Show HN: A Multiplayer Geography Game Using WebSockets
#50So an alert that just says "xss" just started popping up after a few cities. Did somebody discover something mid-game and start injecting that?