Show HN: A Multiplayer Geography Game Using WebSockets
21–30 of 70 posts
Re: Show HN: A Multiplayer Geography Game Using WebSockets
#22Great fun all the same!
Re: Show HN: A Multiplayer Geography Game Using WebSockets
#23Re: Show HN: A Multiplayer Geography Game Using WebSockets
#24Re: Show HN: A Multiplayer Geography Game Using WebSockets
#25Re: Show HN: A Multiplayer Geography Game Using WebSockets
#26And, if possible, a magnifying glass to the cursor.
Thanks for the game, really enjoyed it!
Re: Show HN: A Multiplayer Geography Game Using WebSockets
#27Re: Show HN: A Multiplayer Geography Game Using WebSockets
#28One issue: the cursor seemed to be inaccurate for me most of the time, even when I knew exactly where the location was. For me, the click registered at the top of the crosshairs (instead of the middle). Further, I might change the cursor to be a map pin, and use the pin's point as the accepted answer.
Re: Show HN: A Multiplayer Geography Game Using WebSockets
#29This is a lot of fun but I'd also recommend allowing zoom for greater precision then resetting after each question. Pretty simple JS commands for Leaflet to handle and would make a HUGE difference - not sure how folks are getting so precise on such a small map :)
The way I'd do it is 1) track the current turn, 2) look up the city's coordinates using a reverse geocoder like OSM's Nominatim[1], and 3) draw a marker at the location using Leaflet.