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Show HN: A Multiplayer Geography Game Using WebSockets

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Re: Show HN: A Multiplayer Geography Game Using WebSockets

#24
I really like it - a couple of opinions though - the time could be extended just a bit, maybe its my pre-coffee state but I sometimes needed a couple more seconds just to think about the name. Also consider changing the scoring to be relative - getting on the right continent would be worth something - for some of these you could guess close enough that if you went and looked at a map for that guess you would be close enough to find the city - but it was still technically too far to count. Agree with someone else that your total score should be shown somewhere.

Re: Show HN: A Multiplayer Geography Game Using WebSockets

#28
Fun. Quite tricky when it comes to remembering where each of the Guineas (Equatorial Guinea, Guinea-Bissau, Papua New Guinea) is.

One issue: the cursor seemed to be inaccurate for me most of the time, even when I knew exactly where the location was. For me, the click registered at the top of the crosshairs (instead of the middle). Further, I might change the cursor to be a map pin, and use the pin's point as the accepted answer.

Re: Show HN: A Multiplayer Geography Game Using WebSockets

#29

This is a lot of fun but I'd also recommend allowing zoom for greater precision then resetting after each question. Pretty simple JS commands for Leaflet to handle and would make a HUGE difference - not sure how folks are getting so precise on such a small map :)

Someone has probably already written some JS that plays the game automatically.

The way I'd do it is 1) track the current turn, 2) look up the city's coordinates using a reverse geocoder like OSM's Nominatim[1], and 3) draw a marker at the location using Leaflet.

[1]: http://wiki.openstreetmap.org/wiki/Nominatim

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