Show HN: A Multiplayer Geography Game Using WebSockets
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Re: Show HN: A Multiplayer Geography Game Using WebSockets
#2Also, several times it didn't register my clicks and I have to try a few times before it worked.
Re: Show HN: A Multiplayer Geography Game Using WebSockets
#3Edit: just played it. Awesome. A few suggestions:
- show me my total score! Unless I'm on the leaderboard, I don't know what it is
- it's unclear whether the "you are #x of Y players" is referring to my standing on just that turn, or the last 20, or what
- more cities, as others have said. Or at least shuffle it better so it's not as obvious when I've gone back to the beginning
Also, a recommendation on making the mechanics work on mobile: make it a race to zoom into the city the fastest. So you have to "pull" the map as fast as you can until the correct location is on the center of the screen. You can zoom as high resolution as you want for more points. This would eliminate the problem of imprecise tapping on mobile, and make it a fun finger motion to practice.
Re: Show HN: A Multiplayer Geography Game Using WebSockets
#4Awesome game and idea!
Re: Show HN: A Multiplayer Geography Game Using WebSockets
#5Re: Show HN: A Multiplayer Geography Game Using WebSockets
#6Re: Show HN: A Multiplayer Geography Game Using WebSockets
#7Also, there were a handful of times when the timer would "jump" right at the end (before I'd gotten my pin placed)
EDIT: Also, just remembered... This also exists: https://www.tripadvisor.com/TIQGame
Re: Show HN: A Multiplayer Geography Game Using WebSockets
#8A few thoughts -Did you have any trouble with the sockets library? -I saw you explicitly mentioned "plane_distance", so are you planning on adding Haversine distance or something else? -Maybe make the map take up the entire screen? Status and first few on the leaderboard could go in the ocean.