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Show HN: A Multiplayer Geography Game Using WebSockets

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Re: Show HN: A Multiplayer Geography Game Using WebSockets

#2
Addictive and fun. The timing on the turns is just right. If you're looking for feedback, I'd suggest putting the leaderboard up and to the right on bigger screens. I had to keep scrolling down in between turns to see how I was doing.

Also, several times it didn't register my clicks and I have to try a few times before it worked.

Re: Show HN: A Multiplayer Geography Game Using WebSockets

#3
I wish it worked on mobile! I'll check it out on my desktop though.

Edit: just played it. Awesome. A few suggestions:

- show me my total score! Unless I'm on the leaderboard, I don't know what it is

- it's unclear whether the "you are #x of Y players" is referring to my standing on just that turn, or the last 20, or what

- more cities, as others have said. Or at least shuffle it better so it's not as obvious when I've gone back to the beginning

Also, a recommendation on making the mechanics work on mobile: make it a race to zoom into the city the fastest. So you have to "pull" the map as fast as you can until the correct location is on the center of the screen. You can zoom as high resolution as you want for more points. This would eliminate the problem of imprecise tapping on mobile, and make it a fun finger motion to practice.

Re: Show HN: A Multiplayer Geography Game Using WebSockets

#7
Super fun. I'd add more locations, though... I quit playing once I got through the whole list.

Also, there were a handful of times when the timer would "jump" right at the end (before I'd gotten my pin placed)

EDIT: Also, just remembered... This also exists: https://www.tripadvisor.com/TIQGame

Re: Show HN: A Multiplayer Geography Game Using WebSockets

#8
This is really great.

A few thoughts -Did you have any trouble with the sockets library? -I saw you explicitly mentioned "plane_distance", so are you planning on adding Haversine distance or something else? -Maybe make the map take up the entire screen? Status and first few on the leaderboard could go in the ocean.

Re: Show HN: A Multiplayer Geography Game Using WebSockets

#10
We used to play a game like this at my last company using a 4'x6' foamboard map that someone had pulled out of the trash. We would stand far enough back that you couldn't read the text on the map, use a generator to select a random country, then throw darts. Closest dart wins the point. It worked surprisingly well since even if you really knew your geography you still had the challenge of actually getting the dart there.
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