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No Man's Sky: Update 1.03

no-mans-sky.com

21–30 of 88 posts

Re: No Man's Sky: Update 1.03

#21
post #10
post #2

I tired to reach developers with question whether they plan Linux release or not, but got no response. So not really looking forward to it. Everspace on the other hand looks quite promising: https://www.youtube.com/watch?v=7HvpLe-2ijk

Would you design an app for IE6?

First they ignore you, then they laugh at you, then they fight you, then you win.

Re: No Man's Sky: Update 1.03

#22
post #13

If you haven't been paying much attention to the drama, No Man's Sky had been struggling to contain fears that it wouldn't live up to the hype. Then last week someone managed to score an erroneously sold copy for $2000 [1] and livestreamed his completion of the game. His impressions seemed to throw cold water on NMS's promises, but this patch makes so many additions that it sounds like a totally different game. Prett…

[deleted]

Re: No Man's Sky: Update 1.03

#24
post #12

Earlier quoted context omitted.

Mac used to be the same story, but now I would bet that at least 10% of indie game sales are on Mac. If you're using tools like Unity, then shipping to Linux is not nearly the headache it used to be. I play a lot of games, but thanks to this shift I no longer have to run Windows (can't play overwatch but I can live without it for now). I, for one, am glad I don't have to double my purchases.

> Mac used to be the same story, but now I would bet that at least 10% of indie game sales are on Mac. One of the big things that changed was that Macs got a lot more popular and became a bigger market. I think the main reason we don't see more games for Linux is that it's just not a big enough market (yet?)

Actually we do see way more games for Linux. If you paid attention, their amount increased a lot in the past several years. From major engines, to major distributors, Linux is now in the gaming mainstream. Only legacy publishers mostly lag behind (the likes of EA and Blizzard). But they are always followers, not innovators.

Re: No Man's Sky: Update 1.03

#25
post #8
post #4

Earlier quoted context omitted.

I never understood why people on Linux always fight to have games on the platform. From the dev perspective, Linux is probably a sub 5% market share so it's never worth the effort compared to releasing new features/content. Why fight this losing trend when you could easily dual boot or even have a dedicated gaming rig?

a) A few years ago it was a sub 1% market share and no games bothered. Now it's a sub 5% (disclaimer: I'm making these numbers up) and i'd say approx 50% of indie games and 10% of AAA bother. We fight because we're slowly winning. b) A dual boot setup is awfully annoying. I keep a ton of things open in a "i'm in the middle of this" state, and shutting everything down/losing that state in order to reboot is a massive…

a) It never hurts to let the developers know you want it

b) In theory, you should be able to hibernate Linux and boot in to Windows

> I'd need to share monitors/keyboard for practical reasons, which is a ton of setup I don't really have time to get right

I use a fairly cheap KVM, which isn't problem free, but is less hassle than swapping cables between my macbook and my PC (used for nothing but games). Even swapping the cables between 2 computers isn't that huge of a hassle ;-)

Re: No Man's Sky: Update 1.03

#26
post #11
post #5

Earlier quoted context omitted.

Because as a developer, it's often easier to develop for Linux than other major platforms. You often get Linux compatability for "free". It's worth asking for for this reason.

That's not exactly true. With some newer tools, it's possible to export to an OpenGL Linux executable, but in other tools, especially older ones, it's still so specialized for DirectX that's it's not always possible especially with AAA games, and companies don't have much incentive to make Linux versions because the market share is significantly lower than Windows. The only reason that it's more easily possible with…

You mean to say they put resources into lock-in to tax cross platform development. Those who care about the progress of the industry put resources into shared technologies like Vulkan, which makes cross platform development more affordable.

Re: No Man's Sky: Update 1.03

#27
post #9
post #8

Earlier quoted context omitted.

a) A few years ago it was a sub 1% market share and no games bothered. Now it's a sub 5% (disclaimer: I'm making these numbers up) and i'd say approx 50% of indie games and 10% of AAA bother. We fight because we're slowly winning. b) A dual boot setup is awfully annoying. I keep a ton of things open in a "i'm in the middle of this" state, and shutting everything down/losing that state in order to reboot is a massive…

It's still sub-1% market share. Would you design a site that only works on IE6?

That sounds like an interesting challenge, actually..

Re: No Man's Sky: Update 1.03

#28
post #14
post #13

If you haven't been paying much attention to the drama, No Man's Sky had been struggling to contain fears that it wouldn't live up to the hype. Then last week someone managed to score an erroneously sold copy for $2000 [1] and livestreamed his completion of the game. His impressions seemed to throw cold water on NMS's promises, but this patch makes so many additions that it sounds like a totally different game. Prett…

It does sound kind of weird that the three paths (whatever that means) were added after the game went gold.

http://ramiismail.com/2016/08/patch-the-process/

Not weird at all, "big day 1 patch" is very common for anything being distributed on consoles.

Re: No Man's Sky: Update 1.03

#29
post #8
post #4

Earlier quoted context omitted.

I never understood why people on Linux always fight to have games on the platform. From the dev perspective, Linux is probably a sub 5% market share so it's never worth the effort compared to releasing new features/content. Why fight this losing trend when you could easily dual boot or even have a dedicated gaming rig?

a) A few years ago it was a sub 1% market share and no games bothered. Now it's a sub 5% (disclaimer: I'm making these numbers up) and i'd say approx 50% of indie games and 10% of AAA bother. We fight because we're slowly winning. b) A dual boot setup is awfully annoying. I keep a ton of things open in a "i'm in the middle of this" state, and shutting everything down/losing that state in order to reboot is a massive…

I completely feel you on b. I always have a set of various folders opened and even with shortcuts it's a pain in the ass to reopen them all (because what's open depends on what I'm doing).

Re: No Man's Sky: Update 1.03

#30
post #5

Earlier quoted context omitted.

Because as a developer, it's often easier to develop for Linux than other major platforms. You often get Linux compatability for "free". It's worth asking for for this reason.

For anything seriously graphical, you're wrong.

For anything seriously graphical there is Vulkan which is basically the same where it's supported.
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