Earlier quoted context omitted.
From what I understand it's great but has a lot of information that is outdated and downright counterproductive on today's hardware. I kinda wish people would take old gems like this and bring out an annotated version that adds updated information.
The technical knowledge in it is both out of date, and more relevant than ever. The particular details are long since irrelevant - even in 1996 optimizing for the 8086 was irrelevant. But the thought process, approach and lessons learnt from optimizing the 8086 are still relevant today. In fact, they're probably more easily demonstrated through and example using the 8086 than in modern environments. I still use Abras…
Quake's Lighting Model: Surface Caching (1996)
21–30 of 51 posts
Re: Quake's Lighting Model: Surface Caching (1996)
#22Earlier quoted context omitted.
From what I understand it's great but has a lot of information that is outdated and downright counterproductive on today's hardware. I kinda wish people would take old gems like this and bring out an annotated version that adds updated information.
The technical knowledge in it is both out of date, and more relevant than ever. The particular details are long since irrelevant - even in 1996 optimizing for the 8086 was irrelevant. But the thought process, approach and lessons learnt from optimizing the 8086 are still relevant today. In fact, they're probably more easily demonstrated through and example using the 8086 than in modern environments. I still use Abras…
Re: Quake's Lighting Model: Surface Caching (1996)
#23Earlier quoted context omitted.
I always like to think about the fact that they went to the moon in the 1960s. We're all a bunch of babies compared to what they pulled off then. "The on-board Apollo Guidance Computer (AGC) was about 1 cubic foot with 2K of 16-bit RAM and 36K of hard-wired core-rope memory with copper wires threaded or not threaded through tiny magnetic cores. The 16-bit words were generally 14 bits of data (or two op-codes), 1 sign…
"Oh gee, people were so much more talented when they had to build a chair by hand rather than run a whole factory of chair building machines. If only those modern programmers working on LCH/ATLAS had the chops to compute some moon landing trajectories."
Re: Quake's Lighting Model: Surface Caching (1996)
#24Earlier quoted context omitted.
I always like to think about the fact that they went to the moon in the 1960s. We're all a bunch of babies compared to what they pulled off then. "The on-board Apollo Guidance Computer (AGC) was about 1 cubic foot with 2K of 16-bit RAM and 36K of hard-wired core-rope memory with copper wires threaded or not threaded through tiny magnetic cores. The 16-bit words were generally 14 bits of data (or two op-codes), 1 sign…
"Oh gee, people were so much more talented when they had to build a chair by hand rather than run a whole factory of chair building machines. If only those modern programmers working on LCH/ATLAS had the chops to compute some moon landing trajectories."
Re: Quake's Lighting Model: Surface Caching (1996)
#25Re: Quake's Lighting Model: Surface Caching (1996)
#26Earlier quoted context omitted.
Looking for a pdf now too. Here's what I've found so far: https://graphics.stanford.edu/papers/texture/texture.nocolor...
Here's my original Stanford page with info on it, I'm surprised it's still up. lol :) http://www.graphics.stanford.edu/~rsg/siggraph94/index.html
Re: Quake's Lighting Model: Surface Caching (1996)
#27Earlier quoted context omitted.
Here's my original Stanford page with info on it, I'm surprised it's still up. lol :) http://www.graphics.stanford.edu/~rsg/siggraph94/index.html
Galerkin....like, finite element analysis Galerkin?
Re: Quake's Lighting Model: Surface Caching (1996)
#28Earlier quoted context omitted.
From what I understand it's great but has a lot of information that is outdated and downright counterproductive on today's hardware. I kinda wish people would take old gems like this and bring out an annotated version that adds updated information.
The technical knowledge in it is both out of date, and more relevant than ever. The particular details are long since irrelevant - even in 1996 optimizing for the 8086 was irrelevant. But the thought process, approach and lessons learnt from optimizing the 8086 are still relevant today. In fact, they're probably more easily demonstrated through and example using the 8086 than in modern environments. I still use Abras…
Re: Quake's Lighting Model: Surface Caching (1996)
#29This was Chapter 68 (!) in Michael Abrash's very excellent Black book of graphics programming. I still have my copy, and it's still relevant today.
From what I understand it's great but has a lot of information that is outdated and downright counterproductive on today's hardware. I kinda wish people would take old gems like this and bring out an annotated version that adds updated information.
Re: Quake's Lighting Model: Surface Caching (1996)
#30Blues News! Man, that takes me back...