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Quake's Lighting Model: Surface Caching (1996)

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Re: Quake's Lighting Model: Surface Caching (1996)

#4
It was so fun, when I first went to grad school Pat, Peter, and I figured out the fundamentals how to separate the lighting from the surface reflection using multi-resolution textures maps. And it was so fun sitting in the Princeton Graphics lab hacking up the Renderman shaders to implement it for the first time. Great memories, and what amazing insights and tools built by so many others to make what we have now possible. :)

http://dl.acm.org/citation.cfm?id=192171

Re: Quake's Lighting Model: Surface Caching (1996)

#6

It was so fun, when I first went to grad school Pat, Peter, and I figured out the fundamentals how to separate the lighting from the surface reflection using multi-resolution textures maps. And it was so fun sitting in the Princeton Graphics lab hacking up the Renderman shaders to implement it for the first time. Great memories, and what amazing insights and tools built by so many others to make what we have now poss…

Linked page wants $15 for the PDF.

Got a non-capitalist link?

Re: Quake's Lighting Model: Surface Caching (1996)

#7
post #6

It was so fun, when I first went to grad school Pat, Peter, and I figured out the fundamentals how to separate the lighting from the surface reflection using multi-resolution textures maps. And it was so fun sitting in the Princeton Graphics lab hacking up the Renderman shaders to implement it for the first time. Great memories, and what amazing insights and tools built by so many others to make what we have now poss…

Linked page wants $15 for the PDF. Got a non-capitalist link?

Looking for a pdf now too. Here's what I've found so far:

https://graphics.stanford.edu/papers/texture/texture.nocolor...

Re: Quake's Lighting Model: Surface Caching (1996)

#8
post #6

Earlier quoted context omitted.

Linked page wants $15 for the PDF. Got a non-capitalist link?

Looking for a pdf now too. Here's what I've found so far: https://graphics.stanford.edu/papers/texture/texture.nocolor...

Here's my original Stanford page with info on it, I'm surprised it's still up. lol :)

http://www.graphics.stanford.edu/~rsg/siggraph94/index.html

Re: Quake's Lighting Model: Surface Caching (1996)

#9
post #3

Isn't it sad that every generation of programmers forgets, probably not deliberately, that previous generations of programmers existed and were just as smart and talented as we are today?

You want to make your way in the Computer Science field? Simple. Calculate rough time of amnesia (hell, 10 years is plenty, probably 10 months is plenty), go to the dusty archives, dig out something fun, and go for it. It’s worked for many people, and it can work for you.

Ron Minnich

Re: Quake's Lighting Model: Surface Caching (1996)

#10
post #5

This was Chapter 68 (!) in Michael Abrash's very excellent Black book of graphics programming. I still have my copy, and it's still relevant today.

From what I understand it's great but has a lot of information that is outdated and downright counterproductive on today's hardware. I kinda wish people would take old gems like this and bring out an annotated version that adds updated information.
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