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Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platform

forums.unrealengine.com

111–118 of 118 posts

Re: Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platform

#111
post #31

Earlier quoted context omitted.

It doesn't contradict what I said above. Supporting multiple APIs is a burden, whether it falls on those who write their own engines, or those who write those engines for others to use. You can view it as a tax which increases costs and reduces efficiency. The point of lock-in is exactly such tax, which will deter some from using anything else, or at the very least make it more expensive for those who will use someth…

i would argue that having only one universal graphics api would hurt innovation and progress, so it's not perfect either. MS is not even the worst anyway, Apple is even forcing Vulkan do use Metal under the hood.

> i would argue that having only one universal graphics api would hurt innovation and progress, so it's not perfect either.

In general, you could argue that more competition helps progress, yes. But it's not even the case here, since walled gardens (Xbox, PS, iOS, etc.) prevent competing APIs like Vulkan from being used on them. I.e. they don't compete on merit (which could boost progress), they are anti-competitive. So they only slow down progress in this case.

Re: Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platform

#112
post #67

Earlier quoted context omitted.

the beauty of open source though will let people develop UWP games using epic's engine against its founder's wish.

Unreal Engine is still propertiary software. If Epic wishes so, they may enforce their wish on any of its users on grounds of EULA.

EULAs are meaningless in many countries despite what US companies wish for.

Re: Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platform

#114

Earlier quoted context omitted.

Shouldn't this be a 403? Making it a 404 is confusing.

The primary reason to do this is the same as why most logins will just say "incorrect username or password" rather than revealing the username is in fact, correct, and just the password is wrong. You don't want to reveal the identity or location of something that is hidden. If I have an unannounced project at github.com/ocdtrekkie/unannouncedproject, you might discover the name of my unannounced project by fishing fo…

Seems to me if you don't want a project to be public knowledge don't put it on the Internet. Private projects are what internal repositories are for. You can always transition it to Github once it's open to the public.

At the very least, the administrators at Github are going to know about your project, and you don't know who they all are.

Re: Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platform

#115
post #74

Earlier quoted context omitted.

> That UWP apps are sandboxed (like Android and iOS apps) and therefore less able to act maliciously. Many people don't want Console/phone like restriction on PC. Sweeney feared that MS will try to force everybody to use UWP, and later MS will change UWP policies. But then it will be late for everybody move away from UWP. How many people you know downloads the apk on their android phone to get the app running? Do you…

> How many people you know downloads the apk on their android phone to get the app running? Most of the PC gamers I know (maybe all) did this on the day Pokemon GO was available in NZ/Aus but not NA. Probably few of them had done it before. I understand what you're saying, but PC gamers are a different crowd than the average Windows user. We'll do what we have to in order to get control of our own PCs back. I guess o…

This is only because Pokemon GO made the decision not to roll out in all countries but somehow still work in those countries. i'd like to see the business logic behind that implementation. i had to help tons of people side load apps on their phones because they were turned off by the malicious warning that most manufacturers place by default now on activating sideloading functionality

Re: Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platform

#116
post #104
post #103

Earlier quoted context omitted.

I think you may be misinformed. You can build an app and install it using VS. You don't even need VS, apps are just exe's in zip files. Compile and lay it out right and you're done. The Store isn't required to do any of that, so I don't know what the "UWP backend" is. You might look at Hockey app (pre acquisition) for evidence of an app distributor that wasn't Microsoft.

How does UWP achieve architecture agnostic releases then? They claimed it's part of the UWP design.

You compile it to each architecture before you send it to the Store. There's a compilation option to create a .appxbundle, which contains the bits for each arch. It's basically the same as iOS fat binaries.

Re: Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platform

#117
post #116
post #104

Earlier quoted context omitted.

How does UWP achieve architecture agnostic releases then? They claimed it's part of the UWP design.

You compile it to each architecture before you send it to the Store. There's a compilation option to create a .appxbundle, which contains the bits for each arch. It's basically the same as iOS fat binaries.

OK, that makes more sense.

Re: Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platform

#118

Earlier quoted context omitted.

>Look at this thread. Its 90% conspiracy theories and axe grinding from things a decade out. To be fair, M$ earned this.

Are we still writing "M$" in 2016? G$$g£€ or A$$$on seem more appropriate based on growth and profits.

I am, at least a couple others are, so there is a 'we' using it.
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