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Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platform

forums.unrealengine.com

21–30 of 118 posts

Re: Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platform

#21
post #14

Earlier quoted context omitted.

As mentioned in the post, you need to register for the repository. Steps are below: "If you see a 404 page, you need to complete the enrollment process: Create a GitHub account. Sign up for the Epic program Follow the instructions to associate your Epic Program account with your GitHub account. Join the Epic GitHub Org (from the email invitation you receive after Step 3)"

I hope somebody mirrors this elsewhere. This is just perverse.

This would be against the license.

It is hard because this is the way for the EULA and Licanse of the software to be enforceable.

Re: Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platform

#22
post #14

Earlier quoted context omitted.

As mentioned in the post, you need to register for the repository. Steps are below: "If you see a 404 page, you need to complete the enrollment process: Create a GitHub account. Sign up for the Epic program Follow the instructions to associate your Epic Program account with your GitHub account. Join the Epic GitHub Org (from the email invitation you receive after Step 3)"

I hope somebody mirrors this elsewhere. This is just perverse.

What's perverse? That they use Github for proprietary software? That they give source-code access to users of their software?

Re: Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platform

#24
post #8
post #5

Earlier quoted context omitted.

What could Microsoft gain by helping make Vulkan better? I can see them wanting to support it on Windows but Nvidia and AMD will do that for them so what can MS possibly gain?

> What could Microsoft gain by helping make Vulkan better? Developers' efficiency. But MS understanding of "gain" is a crooked one. They want to prevent developers from releasing anything for the competition, so they use tools to make it harder (lock-in tactic). Or if they can't prevent it, they want to tax it (i.e. to make it more expensive). It is clearly crooked. And I don't mean just to make Vulkan better. I mean…

MS supporting Vulkan instead of DX would be shooting at their own feet. Makes 0 sense to them.

Re: Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platform

#25
post #9

Earlier quoted context omitted.

Actually, this may be a valid concern. It does look like Microsoft is trying harder and harder to lock down PC gaming. See Gabe's [0] and Tim Sweeney's [1] complaints. [0]: http://arstechnica.com/gaming/2012/07/steams-newell-windows-... [1]: http://arstechnica.com/gaming/2016/03/tim-sweeney-to-microso...

Newell's comments are from 2012. Sweeney's comments have been pretty much directly invalidated by Microsoft's actions. Note that this year Microsoft made a point to address Sweeney's comments by demonstrating Steamworks in a UWP app, and the Windows 10 update releasing today makes it easier to install UWP apps without the Windows Store. They've repetitively reiterated that UWP apps can be sold through third party sto…

> To date, Microsoft has done... nothing I'm aware of... to lock down PC gaming.

DX12 is a form of lock-in.

Re: Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platform

#26
post #14

Earlier quoted context omitted.

As mentioned in the post, you need to register for the repository. Steps are below: "If you see a 404 page, you need to complete the enrollment process: Create a GitHub account. Sign up for the Epic program Follow the instructions to associate your Epic Program account with your GitHub account. Join the Epic GitHub Org (from the email invitation you receive after Step 3)"

I hope somebody mirrors this elsewhere. This is just perverse.

I don't agree with mirroring the repo elsewhere but agree that the process could be much more streamlined.

Re: Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platform

#27
post #8

Earlier quoted context omitted.

> What could Microsoft gain by helping make Vulkan better? Developers' efficiency. But MS understanding of "gain" is a crooked one. They want to prevent developers from releasing anything for the competition, so they use tools to make it harder (lock-in tactic). Or if they can't prevent it, they want to tax it (i.e. to make it more expensive). It is clearly crooked. And I don't mean just to make Vulkan better. I mean…

MS supporting Vulkan instead of DX would be shooting at their own feet. Makes 0 sense to them.

> MS supporting Vulkan instead of DX would be shooting at their own feet. Makes 0 sense to them.

Same as supporting standard HTML instead of ActiveX and Silverlight? If not using lock-in is shooting in one's own feet, you have some strange notion of what's normal.

Re: Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platform

#28
post #19

Is this only a fork rather than being accepted into mainline because of Epic's thoughts regarding UWP? http://www.pcgamer.com/tim-sweeney-thinks-microsoft-will-mak...

Why would a multi-platform game engine mainline changes that are only applicable to Windows 10 devices?

Re: Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platform

#30
post #25

Earlier quoted context omitted.

Newell's comments are from 2012. Sweeney's comments have been pretty much directly invalidated by Microsoft's actions. Note that this year Microsoft made a point to address Sweeney's comments by demonstrating Steamworks in a UWP app, and the Windows 10 update releasing today makes it easier to install UWP apps without the Windows Store. They've repetitively reiterated that UWP apps can be sold through third party sto…

> To date, Microsoft has done... nothing I'm aware of... to lock down PC gaming. DX12 is a form of lock-in.

Unless you are writing your own, all the major game engines support multiple graphics apis anyway.
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