EVERYTHING beautiful is skeuomorphic. The page turn in iOS 6 iBooks, page curl in maps, cover flow, the shred animation in older versions of Passbook, the date picker in iOS 6, rotating settings gear (when updating iOS 6), the Time Machine interface in older versions of OS X, photo borders and shadows in iWorks documents, etc. This is not surprising, because our sense of beauty comes from the physical world. So what…
The Apple Goes Mushy Part I: OS X's Interface Decline
371–380 of 440 posts
Re: The Apple Goes Mushy Part I: OS X's Interface Decline
#372Earlier quoted context omitted.
for anyone else non-US but curious: Photos of typical yellow pads: https://www.google.com/search?q=yellow+legal+pad&tbm=isch History of the yellow legal pad: http://www.legalaffairs.org/issues/May-June-2005/scene_snide...
Wow, I've never seen those in real life (I live in Poland). I know most of the results are photos, but I always encountered those in the form of icons, so my brain is still telling me that I'm looking at icons. It's a weird feeling ;)
Re: The Apple Goes Mushy Part I: OS X's Interface Decline
#373Earlier quoted context omitted.
In the Dock Preferences, click the box "Show indicators for open applications". You should get a black dot under (or to the side) of the app icon. I've used this setting for years.
Yeah, but why exactly is it off by default? I can't see the benefit.
Re: The Apple Goes Mushy Part I: OS X's Interface Decline
#374This article doesn't make any sense. The use of metaphors worked when people didn't know what a computer was, and the only way to make its UI make sense was to mimic real-world objects. Now, this is no longer necessary. It's been 40 years. While I agree that new macOS icons aren't great (see the Game Center icon), the old ones were silly. I'm 35 and I have probably seen an actual contact book only once when I was lit…
> I hate how Safari hides the full address in the address bar, for instance. This can be changed on MacOS from Safari -> Preferences -> Advanced -> Show full website address.
Re: The Apple Goes Mushy Part I: OS X's Interface Decline
#375Earlier quoted context omitted.
> Previously: hhtpttpp://faceblablah.com/techmumbo/jumbo?not=h4ck3r. Now: facebooook.com.ru => "wow this really is not Facebook!". I basically witnessed such behaviour change first hand. Anyone who does that is uneducated and ignorant; the proper response to that is to educate, not to remove the ability of those who are educated to do other things.
Years of education have been horribly ineffective, which is why phishing continues to work. Meanwhile, the ignorant audience keeps growing. A whole lot of UX work is about making ambiguous things less ambiguous and making the "right" or "safe" choice the default. In those scenarios, the best UX will make the non-default choice available with some additional effort (changing settings, diving deeper), which this featur…
It should be obvious by just looking how social engineering is working and have been using the same tricks for literally thousands of years. Classic children literature, before modernisation (like Disney), gives you a good idea on the same lessons needed to be taught then.
Re: The Apple Goes Mushy Part I: OS X's Interface Decline
#376Earlier quoted context omitted.
A beautiful interface can be better but I suspect it's better to have an uglier consistent and intuitive interface. I'm not sure why the parent comment was downvoted. If the above statement was intended to mean that being consistent and intuitive is more important than aesthetics then that is almost certainly true, in my experience designing and testing UIs. Of course, the ideal is to have it all by using the aesthet…
>Being attractive and being functional aren't mutually exclusive. // But being fashionable and being functional are often opposing forces. Seems to me flat web design was a reaction as the antithesis of an over-indulgence in skeuomorphism. We just appear to have thrown out a lot of affordance and visibility in that reaction.
Re: The Apple Goes Mushy Part I: OS X's Interface Decline
#377This article doesn't make any sense. The use of metaphors worked when people didn't know what a computer was, and the only way to make its UI make sense was to mimic real-world objects. Now, this is no longer necessary. It's been 40 years. While I agree that new macOS icons aren't great (see the Game Center icon), the old ones were silly. I'm 35 and I have probably seen an actual contact book only once when I was lit…
Re: The Apple Goes Mushy Part I: OS X's Interface Decline
#378If you think this is a steep decline, wait until they report earnings after this market closes this evening. Another quarter of iPhone sales drops and they're expect to announce iWatch down by over 50% from last year.
> Another quarter of iPhone sales drops You mean, just a few months before the next model is announced? Who would have thought...
Re: The Apple Goes Mushy Part I: OS X's Interface Decline
#379This article doesn't make any sense. The use of metaphors worked when people didn't know what a computer was, and the only way to make its UI make sense was to mimic real-world objects. Now, this is no longer necessary. It's been 40 years. While I agree that new macOS icons aren't great (see the Game Center icon), the old ones were silly. I'm 35 and I have probably seen an actual contact book only once when I was lit…
"The use of metaphors worked when people didn't know what a computer was, and the only way to make its UI make sense was to mimic real-world objects. Now, this is no longer necessary. It's been 40 years." I disagree strongly. It is now more needed than ever. 40 years ago, the majority of people using computers knew what they were doing. Now, they're everywhere, and people interact with them every day. It's very commo…
Re: The Apple Goes Mushy Part I: OS X's Interface Decline
#380Earlier quoted context omitted.
It's quicker to glance at icons and spot the app right away than not read each and every item in a list.
Anyway, I think the idea is to get some visual cue that you're about to tap the right icon. You know where you put your apps on your home screen, so the colors or wahtever lead you there faster. And the icon provides a large touch target. Going back to the original article, it doesn't really matter what the icon looks like, as long as it's unique. You're not looking at each icon and asking yourself "is this a camera?…
Back in 'teh day' when my icons were all cutesy skeuomorphs, my computer came with maybe a dozen apps and most of them were on my desktop. Now, I have over a hundred sitting in my global Apps folder alone - never mind user Apps, sub folders, etc.
This gets compounded even more on phones - on my iPhone, I've accidentally placed 1Password next to the Settings app - both have a grey background with a circular center. Settings' center is grey gears, 1Passwords is a blue ring with a keyhole. On examination, they're not similar at all, but I can't even begin to tell you how many times I clicked on when, meaning to click the other - even _knowing_ the differences and kicking myself each time.
I think a lot of what the designers are trying to do is create an icon that stands out visually, and is easily found from amongst a large set of other icons, rather than trying to impress upon us what its functionality is from a metaphor.