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The Apple Goes Mushy Part I: OS X's Interface Decline

nicholaswindsorhoward.com

231–240 of 440 posts

Re: The Apple Goes Mushy Part I: OS X's Interface Decline

#231
Since the article spends quite a bit of time talking about icons, let me focus on that, too.

I think the old icons had too much detail in them to be visible at typical icon sizes. They ended up looking cluttered and over-designed. The new icons are simpler visually, making them clean and fresh. And they come in brighter, happier colors.

I much prefer the look of El Capitan over older OSs.

Re: The Apple Goes Mushy Part I: OS X's Interface Decline

#232
post #82

Earlier quoted context omitted.

Speaking of, "In defense of the floppy disk": https://www.youtube.com/watch?v=kylikelQBqg Surprising and excellent talk.

I was surprised about the two big carpets on stage. I wonder why they did that (or conversely no one else does that).

In the sphere of "talks," I know TED puts a big round carpet on stage that you're supposed to stay on while speaking. More generally for "carpets on stage," I've seen some smaller music venues and studios with carpets to make a nicer area for performers and to absorb unwanted sound (in the case of studios)

Re: The Apple Goes Mushy Part I: OS X's Interface Decline

#233
post #18

I'm not sure how to tell this guy, but I'm over 40 years old and I have been using Apple computers literally since elementary school. At a certain point the reference to intuitive design can be to ones own past, if that past has become sufficiently ingrained and intuitive to users. I thought the lament about the photo app dropping the icon that looks like a camera was particularly odd. He seems uninterested in even a…

> the photo app dropping the icon that looks like a camera But the old iPhoto icon was not only showing a camera, it was showing a camera and a photo . The camera is part of the icon because iPhoto/Photos can also be used to import photos from cameras that look exactly like the one in the icon. The old icon really couldn't be more fitting for what the app does. And even if users don't know what a camera is, they can…

It's a picture of a physical camera with a big lens, and a physical print of a photo with a white border. Supposedly representing an app that people use to store and organize photos they take with a phone and view on a display screen.

Re: The Apple Goes Mushy Part I: OS X's Interface Decline

#234
post #16

One thing I really dislike about 10.10 is that "maximizing" a window will - with a few exceptions - switch it to fullscreen. To maximize a window I need to press Alt while clicking the maximize-button. And there is not even an option to switch this behavior. On a small laptop screen this behaviour might be preferable, but on a FullHD display, I find it rather annoying.

I really liked the old nuanced "full size" behaviour. Unlike Windows "Maximize" it would only increase the window size just enough so that all its contents where visible. This was neat, and elegant, and really showed considered design as well as the OS taking an interest in what was "in" it's windows not just the displayable area of the screen. I thought the Ctrl-F fullscreen behaviour in Lion was perfectly fine. It…

I agree the old window zoom, as it was called, was the best. I know Windows user hate it, and so many of the recent changes seem to have been to placate Windows user complaints. I liked my Mac the way it was. We don't need to appeal to Windows users.

Re: The Apple Goes Mushy Part I: OS X's Interface Decline

#235
I've been using Macs since, well... Forever, and writing about them for over a decade over at http://taoofmac.com

I'd say this piece is too opinionated by design - not only does it ignore the almost relentless iterative approach Apple has taken with aesthetics, it reads a lot like linkbait.

But hey, that's just my opinion. :)

Re: The Apple Goes Mushy Part I: OS X's Interface Decline

#236
Yeah, they had some amazing meticulous artistry that they use to put into everything. I remember one of my old bosses (who use to work at Apple) talking about a special guy that Steve had, that use to create all the icons. He'd even make all that the imagery of the iphones and stuff on the home and product pages of the website by hand, all vector... But the newer stuff is less busy and way more navigable. Yes, there's less color, and concepts that are sometimes too abstract. But it's all still better for the user, in my opinion... Great, thought provoking article, though.

Re: The Apple Goes Mushy Part I: OS X's Interface Decline

#237
The camera icon is not just a picture of the physical world object. It is pretty universal symbol for taking pictures. When the same symbol is used in so many places, even people who have never used the physical object resembling the icon, will recognize its meaning.

In my view the reason behind many of these user interface changes is not really improved usability. The simple reason is that no matter how good interface you design, after some years it just starts to feel old and boring. Old and boring is hard to sell. Fresh and exciting is better. Therefore we keep on changing stuff, even though from pure usability perspective it would be better to stick to the old and boring but familiar.

Easy to use systems make happy customers, but they don't necessarily win the customer's heart at that point when the purchase decision is made. Maybe this is one issue for Apple? Maybe the "old Apple" was happy giving out xx% of their sales for a bit of ideological reasons, but the one needs to find growth where it can? One could see this kind of hints in the product lineup. I would say back in the days it was pretty opinionated, now there's 4 different iPad models (and countless variations).

Re: The Apple Goes Mushy Part I: OS X's Interface Decline

#238
post #174

Earlier quoted context omitted.

I would guess that stationery is not extremely globalized as of yet. I’m honestly not sure why, though. It seems easy enough to mass produce and export everywhere. Maybe historic standards (different paper formats, different rulings) have created trade barriers that prevent globalization. My brand new notepad (DIN A5, 5mm grid, spiral bound at the top) for my board game evening today doesn’t say where it was made, ju…

I don't see anything particularly sexist nor insulting about a company having a target demographic. Most companies that sell products do. That said, I was thinking along similar lines a few weeks ago. I was at a home improvement store browsing the power tools for a jig saw when I came across a hot pink drill kit. "Hot pink?" I thought to myself. "Did they see that the number of women interested in home improvement is…

I think people should make diverse aesthetically pleasing things (even if only some people find some of those things to be aesthetically pleasing).

The world needs diverse things and something for all tastes. What I dislike very much, however, is strict bucketing or stereotypically selling those things.

Pink drills? Why not, though maybe blue, green, orange, magenta and so on drills would also be cool to have. And please don’t write “drills for the female renovator” above them.

Also, if there is only one shitty pink drill and the rest of the stuff is not available in pink, wouldn’t you say that sends a message, too? It says something about how normal it is for women to do e.g. home renovations. It says something about their status and role and as such is pretty shitty. See the wider context.

(Also, your assumption that you are somehow uniquely positioned for glasses for people looking at screens all day is itself somehow weirdly sexist. So many people look at screens all day for all kinds of reasons, irrespective of their gender.)

Re: The Apple Goes Mushy Part I: OS X's Interface Decline

#239
post #191

Earlier quoted context omitted.

> The use of metaphors worked when people didn't know what a computer was, and the only way to make its UI make sense was to mimic real-world objects. I disagree strongly. If you were new to a machine, is there anything in the new Photos icon that tells you that it anything to do with images, photos or image manipulation? No. The new icon for Pages is fine by the way,

But if you have never seen a camera then you would not know what the old icon means either. Yes there is a picture of a palm tree there but that could be anything (given that all icons are basically pictures of something). Looking at my desk and my habits there are actually very few objects that I use for work most of it happens on screen. All in all, I think good icon design will become harder.

> But if you have never seen a camera

Who are these supposed people who are buying Macs but have never seen a camera? This set of people must be miniscule if not empty.

Cameras are still in use, even if most people have replaced them with smartphones. Walk around any city and you'll see gobs of people taking selfies on their phones, but you'll also see a decent number of people carrying dedicated cameras.

Re: The Apple Goes Mushy Part I: OS X's Interface Decline

#240

The camera icon is not just a picture of the physical world object. It is pretty universal symbol for taking pictures. When the same symbol is used in so many places, even people who have never used the physical object resembling the icon, will recognize its meaning. In my view the reason behind many of these user interface changes is not really improved usability. The simple reason is that no matter how good interfa…

This response is probably the most rational one I've seen here. It doesn't dive into a holy war of UI opinions -- it sticks to observations of reality and conclusions drawn from them.

Thank you for trying to introduce thoughtful conversation to the embers of a flame war.

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