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The Apple Goes Mushy Part I: OS X's Interface Decline

nicholaswindsorhoward.com

161–170 of 440 posts

Re: The Apple Goes Mushy Part I: OS X's Interface Decline

#161

Ios is just as bad, still need about a minute to figure out how to add a reminder if i can't use siri. icons still dont make sense (serious travesty, my compass icon is actually safari, while my compass app has a cross icon). And the sheer stupidity of flatness everywhere makes it slow to read the interface.

> icons still dont make sense

Couldn't agree more, My last IOS device was the Iphone 3G, so I kind of lost touch with IOS. Recently found myself trying to help my mom print an email on her Ipad, and felt quiet disarmed as none of those icons made any sense at all! Ended up clicking icons to see what happens, one in particular, was apparently deleting messages, and I have yet to understand what the icon symbol was all about :P

Re: The Apple Goes Mushy Part I: OS X's Interface Decline

#162
To me, if there is a weakness in Apple's interface due to evolution that weakness is in evolving too slowly. The premises for "easy to use" in 1984 are radically different from those of today. The "for who?" and the "for what?" and the "what artifact am I using?" have changed.

The last matters. It ain't so much skeuomorphism ain't relevant no more, it's computers are ubiquitous => to the point that the computers we carry in our pockets are taken for granted as computers.

Interface designs that draw on folders and writing pads and cameras and folders are headed to the dustbins. The best skeuomorph for X is the thing closest to X itself. I'm not saying that hamburger menus haven't irritated me, only that I know what it means when I see one and how it ought to behave because it skeuomorphs to it's own computer interface => and there it draws on a long self-referential skeuomorphic tradition of the floppy disk "save" icon.

To me it seems, the better we make skeuomorphs the further we get from icons and the closer we get to words. Siri, Alexa, Cortana lead the way back from hieroglyphs for middle mangers afraid of catching keyboard cooties. I don't want to say that everyone knows how to use a computer, but it's not 1984 and so many people around the world are comfortable typing to the point that many Africans have mobile payments over SMS.

Mobile payments over SMS shows that the efficient skeuomorphism of text. Our phones are/have cameras. "Use camera" pretty much tells the story.

Re: The Apple Goes Mushy Part I: OS X's Interface Decline

#163
post #121

I'm writing this post form an late 2015 Mac Book Retina (not air, not pro). The mac book stands on a book, a small fan points to it's back so that I can write this. Without this the machine would get to hot, which results into a slower user interaction (think: write a letter, wait for it, wait for it, wait for it, letter appears on the screen). On the left hand side a huge adapter (99EUR) is plugged in. It enables me…

Sounds like you picked the wrong tool tbh

I'm not a fan of the 12 inch Macbook but you knew it only had one port and no active cooling when you bought it.

It's not like it suddenly lost a bunch of ports and throttling under load is not really unexpected either.

Re: The Apple Goes Mushy Part I: OS X's Interface Decline

#164
post #95

Earlier quoted context omitted.

You think that 10 and 20 year olds growing up with computers and even smartphones available for all of their life, know less of computers than people in the past? Most of them don't know a thing about computers. It's a magic box with a small selection of shiny buttons on. They use it for passive media consumption. Even a 7 year old that plays games can almost run circles around a 1980s propellerhead computer programm…

> Most of them don't know a thing about computers. It's a magic box with a small selection of shiny buttons on. They use it for passive media consumption. You'd be surprised. Except by "know about computers" you mean they known about interrupts, and cache lines, and filesystem design, and other stuff that are completely inconsequential to using their computers. > Well, they clearly forget by the time they're twenty.…

It's not that they're bad at what they do with computers. It's just what they do with computers is not worth doing.

Re: The Apple Goes Mushy Part I: OS X's Interface Decline

#165

Earlier quoted context omitted.

>leopard print box design looks like packaging for some kinky underwear It's funny witnessing how certain people that a couple years ago considered Apple designs the pinnacle of design and far ahead of everything else using the same arguments today that Windows fans used.

I think you're making a big assumption about who is saying what.

Absolutely right.

Re: The Apple Goes Mushy Part I: OS X's Interface Decline

#166
post #140

Earlier quoted context omitted.

Indeed, icons are unnecessary. They're there to fill space with colors, which people like. Full = good. Color = happy. good + happy = sales.

It's quicker to glance at icons and spot the app right away than not read each and every item in a list.

YMMV.

I'm far faster at picking text labels from a list than picking the icons. I see the text label as an icon.

The text "icon" is simple and unchanging. I can pick it out much faster than funny pictograms that change with each OS version.

Re: The Apple Goes Mushy Part I: OS X's Interface Decline

#167
The article misses the mark IMHO by focusing on skeuomorphic(sp?) icons.

Yes, usability has degraded during the recent 'flat design' craze, but not so much because skeuomorphism was tossed out, but because the many little visual design changes that kill discoverability.

The mobile operating systems started this trend where a lot of advanced functionality was hidden behind 'magic' touch and swipe gestures that go way beyond the simple and intuitive tap, zoom and rotate gestures, like 2-, 3- and 4-finger swipes, long and short touches, etc..., important features cannot be visually discovered (how do I close an application again, on iOS, Android and Windows8? how do I flip between applications? how do I take a screenshot?).

It's the many small things that kill usability for the sake of visual design:

- the famous shift-key on iOS, what the hell were they thinking?

- buttons are often indistinguishable from non-interactive label, leading to idiotic trial and error clicking to find out which UI elements do something

- scroll-bars that are hidden by default, loosing the information how far I am into a document (OSX)

- changing and moving things around just for the sake of confusing existing users, not making anything more intuitive (especially Windows is guilty of this)

And so on and on... the icon design is the least of the problems (and every OS worth its salt should allow to replace the icon theme anyway).

One important reason I'm going back to the command line more and more is because UIs have become so unusable for anything that goes beyond browsing an image collection. Change itself is only good if it results in improvements, but in the area of UI design, things that have been working just fine for 20 years have been broken for superficial visual effects.

It's like 90's web designers took over and are building operating system UIs now (and may be there's a bit of truth in it).

It's not like the past was perfect of course, I mean... Alt-F4, Alt-TAB, ... but that was on Windows which was always laughed at for its poor usability (at least from view of AmigaOS and MacOS users).

Re: The Apple Goes Mushy Part I: OS X's Interface Decline

#168

Note: This is my personal opinion! I recently had to use a computer with OS X Mavericks on it (10.9 I think). I was struck by how beautiful the interface was. I'm having trouble finding a good screenshot illustrating this, but compare http://content.gcflearnfree.org/topics/243/2013_new_desktop.... http://download.softwsp.com/sites/12/2015/11/os-x-el-capitan... Everything just looks better on Mavericks. The gradients…

I agree with you on Mavericks vs El Capitan. My Mac is still on Mavericks and I intend to keep it like that as long as I can..

Re: The Apple Goes Mushy Part I: OS X's Interface Decline

#169
I think the main problem with UI is the movement towards scalable graphics fitting all types of displays which unfortunately can't be as complex as raster graphics with the same size constraints. Hence flatness and overly abstract, "simple-gradiented" shapes everywhere. I think once people realize that 8K will be the final resolution of displays, raster will come back as the number of display formats that need to be supported will be limited and graphics could be rescaled on the go. For now we have to suffer through the "modernism" phase of UI design which like in art makes only around 5% of people inspired, rest is underwhelmed; or stick to the last bearable OSes like Win 7, Mavericks, iOS6...

Re: The Apple Goes Mushy Part I: OS X's Interface Decline

#170
post #28

This article doesn't make any sense. The use of metaphors worked when people didn't know what a computer was, and the only way to make its UI make sense was to mimic real-world objects. Now, this is no longer necessary. It's been 40 years. While I agree that new macOS icons aren't great (see the Game Center icon), the old ones were silly. I'm 35 and I have probably seen an actual contact book only once when I was lit…

Every single example he gave looked, in my opinion, better the new way. This entire article is just a vast list of opinions about their interface design disguised behind some inappropriate grand declaration of truth.
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