The problem with this approach is that the web has no guidelines whatsoever, beyond user-agent defaults. So each and every site does their own thing (whether 'good' or 'bad') and Apple (+ Google, etc.) decides to cherry-pick what is 'popular' or thought to 'look good', seemingly without thinking through the impact on usability. Or, possibly worse, they have considered the usability impact but deem the tradeoff worthwhile.
The Apple Goes Mushy Part I: OS X's Interface Decline
11–20 of 440 posts
Re: The Apple Goes Mushy Part I: OS X's Interface Decline
#12Re: The Apple Goes Mushy Part I: OS X's Interface Decline
#13Guidelines from 30 years ago dont necessarily get to remain guidelines. Cos stuff changes. We've been using guis for 20 or 30 years now. We dont need to pretend they have shadows or include a realistic depiction of some related artifact in the icon. People just get it now without all that clutter.
> People just get it now without all that clutter. That's certainly what the proponents of flat design contend. In terms of measuring usability, I'm not so sure that's true. I've seen people hunting for buttons that didn't quite look like buttons
This is the beauty of the traditional, three-dimensional, consistently-styled buttons: you get a 'button' by default without having to hint that it's a button using other means.
Re: The Apple Goes Mushy Part I: OS X's Interface Decline
#14Re: The Apple Goes Mushy Part I: OS X's Interface Decline
#15Buttons still look pushable, input fields still look editable. The Dock didn't lose any functionality whatsoever by having the 3D effect removed.
In my opinion, the El Cap UI requires just as much talent as the overdesigned (but very pretty) icons and graphics from the previous era. I don't miss the brushed metal and pinstripes, though.
Re: The Apple Goes Mushy Part I: OS X's Interface Decline
#16On a small laptop screen this behaviour might be preferable, but on a FullHD display, I find it rather annoying.
Re: The Apple Goes Mushy Part I: OS X's Interface Decline
#17Above, on the left, you can see the creative, dazzling, H.G.-Wells-spirited Time Machine interface and icon of yesteryear, receding into radiant oblivion (complete with animated stars that drift toward you). Well-crafted, they stirred the right mood. On the right, observe what Apple bulldozed the old Time Machine for: a low-effort cartoony icon in place of the hatch to hyperspace, and a blurred desktop background wit…
Re: The Apple Goes Mushy Part I: OS X's Interface Decline
#18I thought the lament about the photo app dropping the icon that looks like a camera was particularly odd. He seems uninterested in even acknowledging the point that most cameras don't look like that anymore, and there are many (most?) full fledged adults who have never used a camera with a large attached lens.
I'd even wonder at this point if there are more people in the world familiar with Apple products than with actual apples that grow on trees, but I digress.
Re: The Apple Goes Mushy Part I: OS X's Interface Decline
#19I like the minimalistic UI of El Capitan. It gets out of the way, and puts in focus what I really want to look at: the content, Web pages, my code, my photos. My computer is a tool, it's not an artwork I turn on to look at. Buttons still look pushable, input fields still look editable. The Dock didn't lose any functionality whatsoever by having the 3D effect removed. In my opinion, the El Cap UI requires just as much…
Things looking better actually has a positive effect on usability.
Re: The Apple Goes Mushy Part I: OS X's Interface Decline
#20Guidelines from 30 years ago dont necessarily get to remain guidelines. Cos stuff changes. We've been using guis for 20 or 30 years now. We dont need to pretend they have shadows or include a realistic depiction of some related artifact in the icon. People just get it now without all that clutter.
> People just get it now without all that clutter. That's certainly what the proponents of flat design contend. In terms of measuring usability, I'm not so sure that's true. I've seen people hunting for buttons that didn't quite look like buttons
And the Call-button is for whatever reason merged with the SMS-button. It's just one big button of which 4/5 is for calling and 1/5 to the right opens up the SMS-app. There is an icon representing SMS in that 1/5 of the button, but nothing indicates that it's a separate button from the 4/5 on the left.