The Apple Goes Mushy Part I: OS X's Interface Decline
nicholaswindsorhoward.com
The Apple Goes Mushy Part I: OS X's Interface Decline
1–10 of 440 posts
Re: The Apple Goes Mushy Part I: OS X's Interface Decline
#2Re: The Apple Goes Mushy Part I: OS X's Interface Decline
#3Maybe internationalization was a consideration here? Yellow paper doesn’t read as anything recognizable internationally. (Yellow sticky notes are probably internationally known, though.)
My overall point would also be that taste colors opinions in this case. Or taste at least leaks into them. I think it’s important to be very careful with that and to try and avoid to let taste color too much of what you think. (My taste is very different from that of the author and as such I think many of his points are just plain wrong-footed. There certainly are some good points in there, but taste plays too much of a role.)
Re: The Apple Goes Mushy Part I: OS X's Interface Decline
#4Guidelines from 30 years ago dont necessarily get to remain guidelines. Cos stuff changes. We've been using guis for 20 or 30 years now. We dont need to pretend they have shadows or include a realistic depiction of some related artifact in the icon. People just get it now without all that clutter.
That's certainly what the proponents of flat design contend. In terms of measuring usability, I'm not so sure that's true. I've seen people hunting for buttons that didn't quite look like buttons
Re: The Apple Goes Mushy Part I: OS X's Interface Decline
#5Re: The Apple Goes Mushy Part I: OS X's Interface Decline
#6Re: The Apple Goes Mushy Part I: OS X's Interface Decline
#7Re: The Apple Goes Mushy Part I: OS X's Interface Decline
#8Re: The Apple Goes Mushy Part I: OS X's Interface Decline
#9Guidelines from 30 years ago dont necessarily get to remain guidelines. Cos stuff changes. We've been using guis for 20 or 30 years now. We dont need to pretend they have shadows or include a realistic depiction of some related artifact in the icon. People just get it now without all that clutter.
The classic example of good interface design, I was taught, was the "call lift or elevator" button. The theory goes that no one needs to be shown how to use a lift twice. You see it once and just know what every other lift button does even if they look slightly different.
I realise that that skeuomorphism needn't necessarily map to the computer world but _something_ seems to be forgotten in the current trend for flat, non-skeumorphic designs.
Re: The Apple Goes Mushy Part I: OS X's Interface Decline
#10My head was spinning (literally) every time I used old Time Machine, so I'm glad they removed this silly animation.