Earlier quoted context omitted.
Are you going to put them on Github?
Sorry, that would be deeply embarrassing. I was 10-12. :)
Donkey – A computer game included with early versions of PC DOS
181–183 of 183 posts
Re: Donkey – A computer game included with early versions of PC DOS
#182Earlier quoted context omitted.
Providex (a basic dialect that my company still uses) has a soft-ish limit of around 52000 for line numbers. You can get around that with some flags, but its more of a pain than its worth. We tend to go by hundreds for programs, and we have a renumber command, but using it is the nuclear option because it will break goto line number references from outside programs (yeah, that's a very common thing in this language)
I'm curious, is there a specific use case for using such a language today? Is it just legacy?
SCREEN 9
LINE (100,100)-(200,200)
I only know processing that has this kind of ease of use. But any curious kid, given a BASIC interpreter and the LINE instruction will start drawing stuff around, naturally come to loops, and so on, without having to worry about the details of "real" programming languages.
Re: Donkey – A computer game included with early versions of PC DOS
#183Earlier quoted context omitted.
Where was this? I worked in NYC, and I landed a non-paying, non-intern learning position at a 3D animation company using SGI with Prisms, which is now Houdini. I loved the design, and Irix was great! I recall thinking that the screens were so hi-res ;)
It was in Croatia, Europe. Same story all over the world though (at least where I was at). And, they were so "high-res". At the time, I believe only screen I saw on a workstation that had such a high resolution was on one HP-UX machine. They were also a great sight. Shame about later models (Octane) being such loud beasts though. Not really for desks.