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Starcraft Html5 project revived on GitHub without all copyrighted materials

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Re: Starcraft Html5 project revived on GitHub without all copyrighted materials

#21
post #11
post #4

I was thinking about a game like starcraft in the browser... I wonder how hard it would be to make the game (or any game of this style) feel smooth and be an html5 game.. Does anyone have any examples of a html5 rts that is good?

Are you thinking 1v1..4v4 or 20..2000+ concurrent players per map? I think this is very achievable with 2D graphics, but the market is dominated by games that are extremely simplified and encourage co-op, so straight up RTS would be awesome.

1v1 as a main focus. with 2v2+ and FFA optional fun modes.

Re: Starcraft Html5 project revived on GitHub without all copyrighted materials

#22
post #9

Earlier quoted context omitted.

Firstly, non-enforcement of trademarks results in losing said trademarks. I've been downvoted more than once around here for saying that, so here's a citation[1]: > Trademark rights may also be lost when a trademark owner fails effectively to police its mark against eroded distinctiveness, which may occur as a result of the presence of confusingly similar third-party marks in the market. Secondly, why pay for Starcra…

> Secondly, why pay for Starcraft when I can just play Starcraft-JS for free? It's a clone of the original Starcraft, which came out 18 years ago. I doubt Blizzard sells that many copies today...

You'll be surprised to learn that StarCraft is played by thousands of players still and Blizzard probably still makes good money selling Starcraft licenses. As StarCraft 2's popularity is diminishing, it looks like at some point SC:BW will again be more popular than SC2.

StarCraft is not like your average abandonware game.

Re: Starcraft Html5 project revived on GitHub without all copyrighted materials

#25
post #4

I was thinking about a game like starcraft in the browser... I wonder how hard it would be to make the game (or any game of this style) feel smooth and be an html5 game.. Does anyone have any examples of a html5 rts that is good?

This is not quite what you're asking, but some guys are working on making SC/BW more accessible, modern (matchmaking, better chat support): https://www.shieldbattery.net/splash

Re: Starcraft Html5 project revived on GitHub without all copyrighted materials

#26
post #9
post #8

Earlier quoted context omitted.

> Considering that this ultimately affects Blizzard's bottom line How exactly?

Firstly, non-enforcement of trademarks results in losing said trademarks. I've been downvoted more than once around here for saying that, so here's a citation[1]: > Trademark rights may also be lost when a trademark owner fails effectively to police its mark against eroded distinctiveness, which may occur as a result of the presence of confusingly similar third-party marks in the market. Secondly, why pay for Starcra…

I'll already deleted all audios and images belong to Blizzard, now this game is not playable without these materials, I'just want to show those js codes

Re: Starcraft Html5 project revived on GitHub without all copyrighted materials

#27
post #9

Earlier quoted context omitted.

Firstly, non-enforcement of trademarks results in losing said trademarks. I've been downvoted more than once around here for saying that, so here's a citation[1]: > Trademark rights may also be lost when a trademark owner fails effectively to police its mark against eroded distinctiveness, which may occur as a result of the presence of confusingly similar third-party marks in the market. Secondly, why pay for Starcra…

First, is there a single event in history where multimillion dollar trademark lost the protection that was paid for because there existed open-source hobby project with the same name? Secondly, are you seriously comparing a game that had 10 installments or so and sold in millions of copies with somebody's fan hobby project? Could reasonable person confuse the two? Could reasonable person claim that one is substitute…

Some valid points, however:

> Could reasonable person confuse the two? Could reasonable person claim that one is substitute for the other?

If not a "No True Scotsman" argument, that's a personal attack. I am a reasonable pragmatist that is very-much in touch with reality and reality often sucks. If I'm proven wrong; I would be overjoyed. I just really can't see any benefit for an open source project (with no legal resources) taking a risk like this.

Posting to HN and Reddit with "HTML5 Starcraft" in the title is one thing (and conveys the same message), actually including Starcraft in the project name is a completely unnecessary risk. There is evidence to support that statement: Nostalrius and WOW emulation in general. Blizzard went after multiple WOW emulation projects (e.g. MongOS and WGrid) even though they claimed to be "an educational project for MMO servers." MongOS did nothing more than provide a black-box-replicated data set for the WOW client and protocol-level compatibility with WOW (also black-box-replicated): there was no copyright or trademark infringement and they still found themselves in trouble.

Open source has poked this legal wasp nest multiple times and has been stung by that every time. Is there any evidence in support of Blizzard just standing by and letting things slide?

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