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Spaceship Generator

github.com

11–20 of 132 posts

Re: Spaceship Generator

#14
post #6

I saw the headline and initially assumed it would be some droll Game of Life invention. Then I thought, no, maybe its some automatic sci-fi art generation script. And I was rewarded! Procedural generation like this is quite possibly key to the future of indie games- if you don't have the team to design large sets of art assets, its important to be able to put something pretty out there using your own wit. (A good exa…

You are severely underestimating the effort good procedural content takes.

But it does scale better, doesn't it? Seems that would be the case if more tools and libraries like this one were open-sourced.

Re: Spaceship Generator

#15
I love that the ships look more like "skyscrapers in space" then airplane like spaceships we usually see in tv shows/movies.

This is most likely (according to multiple hard scifi authors) a much more realistic depiction of how spaceships are going to look like.

Example given: The Expanse - "Flip and Burn" https://www.youtube.com/watch?v=X4EiW1bHwsQ

Re: Spaceship Generator

#18
post #2

Very cute, although the ships look samish (would probably be interesting to start with different base templates etc. Still, it's only a few steps away from "random British 1970s SF book cover".

Do you have a link to the book cover generator? Or is that a metaphor?

Re: Spaceship Generator

#20

> Start with a box. And end with some boxes stuck together.

Pretty much.

I used to enjoy making 3d spaceships in Blender3d and such. Simple extrusion and resizing of faces is the path of least resistance but it doesn't lead to very nice results.

The mesh should follow the shape you wish to create, not have the shape be dictated by the geometry of the mesh.

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