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Spaceship Generator

github.com

1–10 of 132 posts

Re: Spaceship Generator

#2
Very cute, although the ships look samish (would probably be interesting to start with different base templates etc.

Still, it's only a few steps away from "random British 1970s SF book cover".

Re: Spaceship Generator

#4
The extreme examples remind me so much of the Shivan ships in the Freespace series.

I don't think the script replaces a professional designer, but this is awesome for brainstorming ship ideas.

Re: Spaceship Generator

#6
I saw the headline and initially assumed it would be some droll Game of Life invention. Then I thought, no, maybe its some automatic sci-fi art generation script. And I was rewarded!

Procedural generation like this is quite possibly key to the future of indie games- if you don't have the team to design large sets of art assets, its important to be able to put something pretty out there using your own wit. (A good example would be No Man's Sky.)

Re: Spaceship Generator

#7
I find Blender quite handy when it comes to (randomized/parameterized) generation of 3D objects for the purpose of rendering, although I've only done really simple things. However the API, while in Python (which is good), feels very unpythonic and clumsy, all while being severely under-documented. It would be really nice if the API could be cleaned up in a future major release...

Re: Spaceship Generator

#8
Cool, but the ships are all rather samey. They all spring from the root hull, with a main body being longer than it is wide. Perhaps that is needed to conform with our terrestrial concept of "ship". But I think it could be improved by randomizing the number or shape of starting hulls. It would also be interesting to see what could be done by extruding spherical shapes rather than boxes.

Re: Spaceship Generator

#10
post #6

I saw the headline and initially assumed it would be some droll Game of Life invention. Then I thought, no, maybe its some automatic sci-fi art generation script. And I was rewarded! Procedural generation like this is quite possibly key to the future of indie games- if you don't have the team to design large sets of art assets, its important to be able to put something pretty out there using your own wit. (A good exa…

You are severely underestimating the effort good procedural content takes.
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