Earlier quoted context omitted.
Is that true? I've always associated Quicktime with lag and bugs. Also, one of the rare instances of non-driver software causing BSODs, which is quite a mean feat.
The player was crappy, but the actual framework was great. I believe the file format formed the basis of MPEG4.
Apple's forgotten virtual-reality project QuickTime VR
21–30 of 45 posts
Re: Apple's forgotten virtual-reality project QuickTime VR
#22Re: Apple's forgotten virtual-reality project QuickTime VR
#23Quicktime VR found its niche later on. There were camera attachments for 360 lens "simulations" where you could shoot a scene and have it in QTVR. There were postcards (physical with CDs) with those. I remember this though https://vimeo.com/97806117 which was more of a VR. We even had stereo glasses on workstations. There was also IO Glasses, later on, for PCs. https://www.youtube.com/watch?v=YbNUIwi5F6g This was mor…
It makes me wonder how things would have turned out if a few of those companies had worked together rather than individually trying to solve the same problems.
Re: Apple's forgotten virtual-reality project QuickTime VR
#24Personally, I'm happy to forget anything that has quicktime in the name...
Re: Apple's forgotten virtual-reality project QuickTime VR
#25Quicktime VR found its niche later on. There were camera attachments for 360 lens "simulations" where you could shoot a scene and have it in QTVR. There were postcards (physical with CDs) with those. I remember this though https://vimeo.com/97806117 which was more of a VR. We even had stereo glasses on workstations. There was also IO Glasses, later on, for PCs. https://www.youtube.com/watch?v=YbNUIwi5F6g This was mor…
'drawing is done with a thing called GL' very historical
Re: Apple's forgotten virtual-reality project QuickTime VR
#26Played around with panoramic QuickTime circa 2001-2002, after I got my first iBook. QuickTime was great on Mac, but man, (perhaps unless you spent a lot of money on photo-editing software) stitching those photos together was a bear.
To most people $800 Photoshop was the only hammer they knew.
Re: Apple's forgotten virtual-reality project QuickTime VR
#27I first saw QuickTime VR in around 1999, and was so blown away by it that I ended up building a whole business around it. I made software that stitched the images, assembled them into a QTVR movie and let you build Streetview-type tours hosted on our servers. It was great fun, though reverse-engineering the Apple Graphics codec used for the the clickable hotspots was a bit tedious. Eventually we abandoned QTVR, as it…
Re: Apple's forgotten virtual-reality project QuickTime VR
#28Re: Apple's forgotten virtual-reality project QuickTime VR
#29I didn't forget it, I just never associated it with VR as VR glasses were prohibitively expensive and practically dead in consumer entertainment at that point. I recall seeing it on a few websites back in the day but the loading times were bad and the plugin was horrible (as plugins tend to be). The drawbacks didn't outweigh the gimmicky benefits of having 360° photos.
It's a misnomer in my opinion. So says Wikipedia https://en.wikipedia.org/wiki/QuickTime_VR
Re: Apple's forgotten virtual-reality project QuickTime VR
#30I fondly remember my Star Trek CD-ROM that would let you explore the TNG Enterprise using QuickTime Vr http://memory-alpha.wikia.com/wiki/Star_Trek:_The_Next_Gener... FWIW the article claims that QuickTime VR was unveiled in 1995, but it was actually 1994.