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Apple's forgotten virtual-reality project QuickTime VR

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Re: Apple's forgotten virtual-reality project QuickTime VR

#21

Earlier quoted context omitted.

Is that true? I've always associated Quicktime with lag and bugs. Also, one of the rare instances of non-driver software causing BSODs, which is quite a mean feat.

The player was crappy, but the actual framework was great. I believe the file format formed the basis of MPEG4.

Looks like it was. https://developer.apple.com/standards/classicquicktime.html

Re: Apple's forgotten virtual-reality project QuickTime VR

#23
post #8

Quicktime VR found its niche later on. There were camera attachments for 360 lens "simulations" where you could shoot a scene and have it in QTVR. There were postcards (physical with CDs) with those. I remember this though https://vimeo.com/97806117 which was more of a VR. We even had stereo glasses on workstations. There was also IO Glasses, later on, for PCs. https://www.youtube.com/watch?v=YbNUIwi5F6g This was mor…

I spent a lot of time in late 99-2001 playing around with some of the prototypes IPIX was working on at the time. They had some of the best 360 stitched photography i'd ever seen, they'd built a quasi in-expensive adaptor for the Nikon cameras (The model that twisted in the middle), and were prototyping some really awesome 360 video tech. I think the best video I saw was a prototype helmet they'd put on users, allowing them to see stitched 360 footage from the perspective of a motorcycle riding through the Appalachians.

It makes me wonder how things would have turned out if a few of those companies had worked together rather than individually trying to solve the same problems.

Re: Apple's forgotten virtual-reality project QuickTime VR

#25
post #8

Quicktime VR found its niche later on. There were camera attachments for 360 lens "simulations" where you could shoot a scene and have it in QTVR. There were postcards (physical with CDs) with those. I remember this though https://vimeo.com/97806117 which was more of a VR. We even had stereo glasses on workstations. There was also IO Glasses, later on, for PCs. https://www.youtube.com/watch?v=YbNUIwi5F6g This was mor…

'drawing is done with a thing called GL' very historical

It will soon be released as OpenGL on PC too, so you may give it a try!

Re: Apple's forgotten virtual-reality project QuickTime VR

#26

Played around with panoramic QuickTime circa 2001-2002, after I got my first iBook. QuickTime was great on Mac, but man, (perhaps unless you spent a lot of money on photo-editing software) stitching those photos together was a bear.

$50 would have gotten you GraphicConverter, the utility knife of anything related to images. I used it to stitch photos together way back in the 90s.

To most people $800 Photoshop was the only hammer they knew.

Re: Apple's forgotten virtual-reality project QuickTime VR

#27
post #4

I first saw QuickTime VR in around 1999, and was so blown away by it that I ended up building a whole business around it. I made software that stitched the images, assembled them into a QTVR movie and let you build Streetview-type tours hosted on our servers. It was great fun, though reverse-engineering the Apple Graphics codec used for the the clickable hotspots was a bit tedious. Eventually we abandoned QTVR, as it…

Great story! Also: I bet that domain name would be worth something to someone.

Re: Apple's forgotten virtual-reality project QuickTime VR

#29
post #10

I didn't forget it, I just never associated it with VR as VR glasses were prohibitively expensive and practically dead in consumer entertainment at that point. I recall seeing it on a few websites back in the day but the loading times were bad and the plugin was horrible (as plugins tend to be). The drawbacks didn't outweigh the gimmicky benefits of having 360° photos.

People don't call Google Street View and others VR, yet it's the same technology. A series of panoramic photos.

It's a misnomer in my opinion. So says Wikipedia https://en.wikipedia.org/wiki/QuickTime_VR

Re: Apple's forgotten virtual-reality project QuickTime VR

#30
post #9

I fondly remember my Star Trek CD-ROM that would let you explore the TNG Enterprise using QuickTime Vr http://memory-alpha.wikia.com/wiki/Star_Trek:_The_Next_Gener... FWIW the article claims that QuickTime VR was unveiled in 1995, but it was actually 1994.

Man, I remember that game. Starship Creator was also a ton of fun.
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