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Unlimited Detail Wants To Kill 3D Cards

rockpapershotgun.com

41–50 of 70 posts

Re: Unlimited Detail Wants To Kill 3D Cards

#41
post #35
post #28

Earlier quoted context omitted.

Come on, there's a lot to be critical about in this video, but do you honestly think he faked a British accent to appear smart? There's a few million of them that talk like that, you know. And the word search for money being lame subliminal messaging? Really?

Maybe I am being unfair, but that accent seemed a bit fake.

it sounded real to me (an englishman). that didn't stop it sounding extremely annoying.

Re: Unlimited Detail Wants To Kill 3D Cards

#43
I knew something like this would come up the day the polygon-based 3D was out. The nice graphical games we played suddenly had turned into cold, rigid polygonic characters (E.g. the difference between Diablo I and Diablo II, or AOE or Age of Kings anyone? (Can't forget the moment Griswald the Blacksmith was moving towards me as a polygon zombie in Diablo II, where he looked like a decent Scottish lad in Diablo I). While polygons do give that extra depth feeling, the individual objects look annoyingly geometric unless there are a swarm of very small polygons.

I think this will pick up if the right conditions get in place.

Re: Unlimited Detail Wants To Kill 3D Cards

#44
post #35
post #28

Earlier quoted context omitted.

Come on, there's a lot to be critical about in this video, but do you honestly think he faked a British accent to appear smart? There's a few million of them that talk like that, you know. And the word search for money being lame subliminal messaging? Really?

Maybe I am being unfair, but that accent seemed a bit fake.

Sounded a bit like Lloyd Grossman to me, and 'data' as 'darta'. From some digging around, I think these guys are in Australia. There are a couple of other vowel slips which would fit.

Re: Unlimited Detail Wants To Kill 3D Cards

#46
post #43

I knew something like this would come up the day the polygon-based 3D was out. The nice graphical games we played suddenly had turned into cold, rigid polygonic characters (E.g. the difference between Diablo I and Diablo II, or AOE or Age of Kings anyone? (Can't forget the moment Griswald the Blacksmith was moving towards me as a polygon zombie in Diablo II, where he looked like a decent Scottish lad in Diablo I). Wh…

You have no idea what you're even talking about. Both Diablo 1 and 2 used pre-rendered sprites. Yes, technically they're "polygonic", but in the same sense that a Pixar movie is polygon-based: the amount of detail is only limited by the time they were willing to give their render farms. This page has a nice animated comparison's between D1's and D2's sprites for Diablo himself, you'll see how small the difference actually is. http://diablo.wikia.com/wiki/Diablo If anything, the models they used for D2 were more detailed, better lighted, and encoded with more colors.

Re: Unlimited Detail Wants To Kill 3D Cards

#47
post #43

I knew something like this would come up the day the polygon-based 3D was out. The nice graphical games we played suddenly had turned into cold, rigid polygonic characters (E.g. the difference between Diablo I and Diablo II, or AOE or Age of Kings anyone? (Can't forget the moment Griswald the Blacksmith was moving towards me as a polygon zombie in Diablo II, where he looked like a decent Scottish lad in Diablo I). Wh…

I, for one, am impressed with the graphics seen here. Even if it turns out that the issues such as animation and lightning dynamics are really limiting, the degree of artistic freedom this kind of technology already offers is really exciting. There will at least be a niche for these kinds of games, I think.

Re: Unlimited Detail Wants To Kill 3D Cards

#48
post #2

Sounds like a good implementation of Ray-Tracing. Lighting and animation are going to be major hurdles to overcome, followed by tools.

I think it sounds a lot like ray tracing:

The Unlimited Detail engine works out which direction the camera is facing and then searches the data to find only the points it needs to put on the screen it doesn’t touch any unneeded points, all it wants is 1024x768 (if that is our resolution) points, one for each pixel of the screen.

Re: Unlimited Detail Wants To Kill 3D Cards

#49
post #21

A big part of what video cards do is not focused on models. It's focused on lighting and shading. That's what gives games realism, something completely lacking in these demo scenes. Make a tech demo that blows Crysis out of the water that runs in software on commodity hardware and we'll talk. Hire some fucking artists if you need to. Saying "this is just programmer art" is a copout. It's like a slacker student who sa…

I'm itching to find out what the modelling tools are like. At this point I doubt they would gel with many 3D artists. Programmer designed interfaces for creative tools are generally a pretty ropey affair.

However, I'm certainly willing to attempt to do battle with the uncanny valley if they let me.

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