Earlier quoted context omitted.
Come on, there's a lot to be critical about in this video, but do you honestly think he faked a British accent to appear smart? There's a few million of them that talk like that, you know. And the word search for money being lame subliminal messaging? Really?
Maybe I am being unfair, but that accent seemed a bit fake.
Unlimited Detail Wants To Kill 3D Cards
41–50 of 70 posts
Re: Unlimited Detail Wants To Kill 3D Cards
#42Is it sparse voxel octrees? http://s08.idav.ucdavis.edu/olick-current-and-next-generatio... Is it GigaVoxels? http://artis.imag.fr/Membres/Cyril.Crassin/
Re: Unlimited Detail Wants To Kill 3D Cards
#43I think this will pick up if the right conditions get in place.
Re: Unlimited Detail Wants To Kill 3D Cards
#44Earlier quoted context omitted.
Come on, there's a lot to be critical about in this video, but do you honestly think he faked a British accent to appear smart? There's a few million of them that talk like that, you know. And the word search for money being lame subliminal messaging? Really?
Maybe I am being unfair, but that accent seemed a bit fake.
Re: Unlimited Detail Wants To Kill 3D Cards
#45Sounds like a good implementation of Ray-Tracing. Lighting and animation are going to be major hurdles to overcome, followed by tools.
Re: Unlimited Detail Wants To Kill 3D Cards
#46I knew something like this would come up the day the polygon-based 3D was out. The nice graphical games we played suddenly had turned into cold, rigid polygonic characters (E.g. the difference between Diablo I and Diablo II, or AOE or Age of Kings anyone? (Can't forget the moment Griswald the Blacksmith was moving towards me as a polygon zombie in Diablo II, where he looked like a decent Scottish lad in Diablo I). Wh…
Re: Unlimited Detail Wants To Kill 3D Cards
#47I knew something like this would come up the day the polygon-based 3D was out. The nice graphical games we played suddenly had turned into cold, rigid polygonic characters (E.g. the difference between Diablo I and Diablo II, or AOE or Age of Kings anyone? (Can't forget the moment Griswald the Blacksmith was moving towards me as a polygon zombie in Diablo II, where he looked like a decent Scottish lad in Diablo I). Wh…
Re: Unlimited Detail Wants To Kill 3D Cards
#48Sounds like a good implementation of Ray-Tracing. Lighting and animation are going to be major hurdles to overcome, followed by tools.
The Unlimited Detail engine works out which direction the camera is facing and then searches the data to find only the points it needs to put on the screen it doesn’t touch any unneeded points, all it wants is 1024x768 (if that is our resolution) points, one for each pixel of the screen.
Re: Unlimited Detail Wants To Kill 3D Cards
#49A big part of what video cards do is not focused on models. It's focused on lighting and shading. That's what gives games realism, something completely lacking in these demo scenes. Make a tech demo that blows Crysis out of the water that runs in software on commodity hardware and we'll talk. Hire some fucking artists if you need to. Saying "this is just programmer art" is a copout. It's like a slacker student who sa…
However, I'm certainly willing to attempt to do battle with the uncanny valley if they let me.