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I Have Created 50 Games in 2014

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21–30 of 54 posts

Re: I Have Created 50 Games in 2014

#22
post #14

Earlier quoted context omitted.

That's pretty tricky to do at the moment sadly, JS isn't quite there yet. As you can see with the HTML5 games in this collection, raw JS is quite unpolished. If you ask me, I think handling all the little things manually is probably best at this point; JavaScript is actually quite a slow language, so frameworks do introduce noteworthy overhead. For example my old computers do NOT like Unity's HTML5 export at all , an…

You might be surprised: https://playcanvas.com/explore

Ah, my old Intel HD 2000 is on Chrome's hardware render blacklist (for good reason, disabling it is hilarious).

WebGL is amazing though, I agree; http://acko.net/ is how all websites should work. :D

There are also well-polished JS games like http://zty.pe/ (that don't require WebGL); that game in particular is built on a nonfree JS game engine, but it's a good demo of what's possible with efficient coding.

Re: I Have Created 50 Games in 2014

#23
post #21

He also wrote up what he learned making these fifty games and I translated it (with his permission & cooperation): https://gist.github.com/polm/05db396cf08b9ec2a81c

I'm working on my own minigames with spritekit and love these tips!

Does anyone know of any other blogs/books to read with handy tips on game design?

Re: I Have Created 50 Games in 2014

#24
post #21

He also wrote up what he learned making these fifty games and I translated it (with his permission & cooperation): https://gist.github.com/polm/05db396cf08b9ec2a81c

I'm working on my own minigames with spritekit and love these tips! Does anyone know of any other blogs/books to read with handy tips on game design?

You probably already found it, bit the Game Programming Patterns[0] website is a great read. I bought the book, but all content is available on the site.

Also nice is this archived post[1] on getting started as game programmer.

I am making my first real game this year, also using SpriteKit.

[0]: http://gameprogrammingpatterns.com

[1]: http://web.archive.org/web/20051104034215/http://www.lupineg...

Re: I Have Created 50 Games in 2014

#25
post #21

He also wrote up what he learned making these fifty games and I translated it (with his permission & cooperation): https://gist.github.com/polm/05db396cf08b9ec2a81c

I'm working on my own minigames with spritekit and love these tips! Does anyone know of any other blogs/books to read with handy tips on game design?

Here's Ryan Clark (Crypt of the NecroDancer) writing about what makes a game commercially viable:

http://www.gamasutra.com/blogs/RyanClark/20150917/253842/Wha...

Here's Jan Willem Nijman of Vlambeer discussing a large number of small improvements that make games feel good:

https://www.youtube.com/watch?v=AJdEqssNZ-U

Here's Rami Ismail, also of Vlambeer, explaining how making a game a week helps you develop an intuition for some parts of game making:

http://ramiismail.com/2014/02/game-a-week/

Here's a talk by Sid Meier (Civilization) about Interesting Decisions:

http://www.gdcvault.com/play/1015756/Interesting

Re: I Have Created 50 Games in 2014

#26
post #14

Earlier quoted context omitted.

That's pretty tricky to do at the moment sadly, JS isn't quite there yet. As you can see with the HTML5 games in this collection, raw JS is quite unpolished. If you ask me, I think handling all the little things manually is probably best at this point; JavaScript is actually quite a slow language, so frameworks do introduce noteworthy overhead. For example my old computers do NOT like Unity's HTML5 export at all , an…

You might be surprised: https://playcanvas.com/explore

Doesn't work well at all on my android phone I must say.

Re: I Have Created 50 Games in 2014

#27

How hard is it to make html 5 games portable across different devices with different screens ? Do "html5" game devs mainly use game maker studios that handle the export for different devices or is it better to do that "by hand", if latter, does anyone know for a good resource on that ?

Last time I looked. Babylon.js is an amazing JS-based 3D game framework. It relies on WebGL for the heavy-lifting; support good support of WebGL in the browser is needed.

Re: I Have Created 50 Games in 2014

#28
(shameless plug) Some folks in the Ludum Dare community are hosting One Hour Game Jam, which is a weekly game jam to create a game within one (or possibly a few more) hours. A different theme is chosen for each week by voting. I would say most games are crappy (including mines) but that's a part of the charm. cf. http://onehourgamejam.com/

According to the host, this is mostly "a support group for those who have too much creativity in their hand."

Re: I Have Created 50 Games in 2014

#29
post #21

He also wrote up what he learned making these fifty games and I translated it (with his permission & cooperation): https://gist.github.com/polm/05db396cf08b9ec2a81c

I'm working on my own minigames with spritekit and love these tips! Does anyone know of any other blogs/books to read with handy tips on game design?

lots of info, leads, links:

https://en.wikipedia.org/wiki/Game_design

also try Google, Amazon and YouTube

Re: I Have Created 50 Games in 2014

#30
post #26

Earlier quoted context omitted.

You might be surprised: https://playcanvas.com/explore

Doesn't work well at all on my android phone I must say.

What browser are you using? The default 'android browser'? Also, you may have an older android phone? Some more details would add some context to your post.

They also have a way to wrap the JS app as a native app similar to Cordova. The games I've tried on my Nexus 5 worked fine with a great user experience.

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