Ideas for Game Clones to Code (2012)
31–40 of 52 posts
Re: Ideas for Game Clones to Code (2012)
#32I love that none of these involve shooting people. I love video games, but I honestly cannot comprehend how anyone enjoys being a gamer these days... I watch a lot of game trailers, reviews, and gameplay, and very close to 100% of the games being made seem to be about murdering other creatures. I am often like "wow, that looks like a cool world!" but then I never buy the game because the gameplay is just shooting peo…
Re: Ideas for Game Clones to Code (2012)
#33I love that none of these involve shooting people. I love video games, but I honestly cannot comprehend how anyone enjoys being a gamer these days... I watch a lot of game trailers, reviews, and gameplay, and very close to 100% of the games being made seem to be about murdering other creatures. I am often like "wow, that looks like a cool world!" but then I never buy the game because the gameplay is just shooting peo…
I think that for many, it's more that the "virtual murder" is a way to "blow off some... Steam", so that we can be "kind, gentle people" in reality. It's a way to vent all the anger, the stress, and the frustration of the real world in the virtual world, where there are no real consequences.
Re: Ideas for Game Clones to Code (2012)
#34I love that none of these involve shooting people. I love video games, but I honestly cannot comprehend how anyone enjoys being a gamer these days... I watch a lot of game trailers, reviews, and gameplay, and very close to 100% of the games being made seem to be about murdering other creatures. I am often like "wow, that looks like a cool world!" but then I never buy the game because the gameplay is just shooting peo…
> I watch a lot of game trailers, reviews, and gameplay, and very close to 100% of the games being made seem to be about murdering other creatures. I think you're looking at a very narrow subset of available games. The nine "Popular New Releases" on the Steam front page right now are: * A point-and-click adventure about an empathic healer (Resette's Prescription) * A 4X strategy game where violence, diplomacy, and ec…
Re: Ideas for Game Clones to Code (2012)
#35I love that none of these involve shooting people. I love video games, but I honestly cannot comprehend how anyone enjoys being a gamer these days... I watch a lot of game trailers, reviews, and gameplay, and very close to 100% of the games being made seem to be about murdering other creatures. I am often like "wow, that looks like a cool world!" but then I never buy the game because the gameplay is just shooting peo…
Instead, we just crush virtual skulls and eat anonymous packaged food in our safe little boxes and pretend we're kind, gentle people. I think that for many, it's more that the "virtual murder" is a way to "blow off some... Steam", so that we can be "kind, gentle people" in reality. It's a way to vent all the anger, the stress, and the frustration of the real world in the virtual world, where there are no real consequ…
Re: Ideas for Game Clones to Code (2012)
#36I love that none of these involve shooting people. I love video games, but I honestly cannot comprehend how anyone enjoys being a gamer these days... I watch a lot of game trailers, reviews, and gameplay, and very close to 100% of the games being made seem to be about murdering other creatures. I am often like "wow, that looks like a cool world!" but then I never buy the game because the gameplay is just shooting peo…
A big big factor of why games are amazing is because they are a form of interactive escapism. You get to explore and experience extremely viscerally fun actions that you cannot reasonably do in real life. Driving a car recklessly is fun not because one likes to destroy property and endanger life, but because it comes with a sense of freedom and power. Similarly, tracking an erratically moving object and trying to tag it with a projectile is a challenging act that rewards mastery (archery contests are fun not because they encourage murdering people). These are all important aspects of game design. The visceral satisfaction of acts and contexts that we cannot easily partake of in real life are why video games are as popular as they are.
It involves crushing of virtual skulls not so much to blow of steam or to allow us to pretend to be kind IRL, but because this is the simplest, no-frills context that's easy to communicate to a human living in our present world that has been raised on "action = violence" from movies and stories and wars. Yes, games have long been perpetrating this message too, but like say, the patriarchy, it didn't start here and probably wouldn't be here if the context it was born into was different.
This is why as another commenter mentioned, there are large amounts of indie games now that depart from this recipe -- between a more peaceful society, greater acceptance of gaming, higher level of maturity of the professionals working in it, and better technology to provide richer storytelling -- to make non-violent games that explore other viscerally satisfying mechanics, interactive storytelling, neat mechanics, etc. Yet the violent games understandably will remain fun for all its original reasons, and until violence truly becomes a truly abhorrible aspect of mankind (not in our foreseeable future).
You have inspired me to write a bit of a more in-depth blog post exploring violence and games, but I hope this colors the game industry as something better than merely a Murder Simulation Industry.
Re: Ideas for Game Clones to Code (2012)
#37I love that none of these involve shooting people. I love video games, but I honestly cannot comprehend how anyone enjoys being a gamer these days... I watch a lot of game trailers, reviews, and gameplay, and very close to 100% of the games being made seem to be about murdering other creatures. I am often like "wow, that looks like a cool world!" but then I never buy the game because the gameplay is just shooting peo…
If you like RPGs at all, and you can have at least some ability to do some minor shooter-style dodging, I recommend playing Undertale. More than any other game, do not lookup any spoilers! Undertale is a game that you really need to play blind.
> the "Murder Simulation Industry"
One of the better discussions related to that topic is Innuendo Studios' essay "Blood Is Compulsory".
Re: Ideas for Game Clones to Code (2012)
#38I love that none of these involve shooting people. I love video games, but I honestly cannot comprehend how anyone enjoys being a gamer these days... I watch a lot of game trailers, reviews, and gameplay, and very close to 100% of the games being made seem to be about murdering other creatures. I am often like "wow, that looks like a cool world!" but then I never buy the game because the gameplay is just shooting peo…
Re: Ideas for Game Clones to Code (2012)
#39I love that none of these involve shooting people. I love video games, but I honestly cannot comprehend how anyone enjoys being a gamer these days... I watch a lot of game trailers, reviews, and gameplay, and very close to 100% of the games being made seem to be about murdering other creatures. I am often like "wow, that looks like a cool world!" but then I never buy the game because the gameplay is just shooting peo…
> I watch a lot of game trailers, reviews, and gameplay, and very close to 100% of the games being made seem to be about murdering other creatures. I think you're looking at a very narrow subset of available games. The nine "Popular New Releases" on the Steam front page right now are: * A point-and-click adventure about an empathic healer (Resette's Prescription) * A 4X strategy game where violence, diplomacy, and ec…
> And, for the record, it's pretty damn insulting to imply that liking violent games makes me a violent person.
Nobody said that. Being someone who can sit still while war criminals dine is what makes us violent people, I'd say, and maybe that's what OP meant, too: "how violent we actually are, through our government and corporate intermediaries" = that is the violence (or accommodation of violence if you will) we are being charged with, and I for one am pleading guilty. We're at best super peaceful people that live on and operate a machine that kills day in and day out.
Re: Ideas for Game Clones to Code (2012)
#40Earlier quoted context omitted.
How close exactly? Many big AAA games are sports: Madden, The Show, PES, NBA, Gran Tourismo, Formula 1 etc. etc. Nintendo first party games are also AAA - is Mario Galaxy also about murder? Pokemon, perhaps? Splatoon?
Hm. I had forgotten about sports games. Sports, murder, and cars. I think I'm just not a very manly man, so I don't like games. Either way, you convinced me. I spoke too broadly and too casually. I won't bring up the murder thing again unless I can think of a more specific thesis.
Not liking violence and sports does not make you less manly. That being said, there are thousands of completely nonviolent game that even a "wuss" (:p) can appreciate: from tetris to stardew valley.