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Ideas for Game Clones to Code (2012)

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Re: Ideas for Game Clones to Code (2012)

#12

This is a great list, I've tried to order them into what I think would be easiest to hardest, so you can work through all of them whilst improving your skills! If you think the list could be ordered better let me know and I'll edit it! 1:Pong 2:Minefield 3:Tic-tac-toe 4:Memory Puzzle 5:Simon 6:Sliding Puzzle 7:Duck Hunt 8:Yahtzee 9:Maze 10:Typespeed 11:Lunar Lander 12:Nibbles 13:Katamari Damacy 14:Tron 15:Asteroids 1…

Ping isn't the easiest - it uses physics and is 'real-time'.

Simon is the easiest, in my opinion. Simple logic and graphics.

Re: Ideas for Game Clones to Code (2012)

#13
post #8

There is also http://www.squidi.net/three/index.php : "This is my attempt to document three hundred different gameplay concepts of my own creation. These ideas are free for anyone to use."

Do we have any idea how many of them are fun to play? Or which ones?

Re: Ideas for Game Clones to Code (2012)

#14
I love that none of these involve shooting people.

I love video games, but I honestly cannot comprehend how anyone enjoys being a gamer these days... I watch a lot of game trailers, reviews, and gameplay, and very close to 100% of the games being made seem to be about murdering other creatures. I am often like "wow, that looks like a cool world!" but then I never buy the game because the gameplay is just shooting people in the face.

Part of me thinks we should drop the pretext of a "Gaming Industry" and just start calling it the "Murder Simulation Industry".

Of course of the same people who enjoy murder games, many like to eat food from murder, and live on land that was taken via murder. I start to feel like we have to make murder a super normal, everyday thing like this otherwise we'd have to face how violent we actually are, through our government and corporate intermediaries.

Instead, we just crush virtual skulls and eat anonymous packaged food in our safe little boxes and pretend we're kind, gentle people. Feels good if you can keep the illusion up.

Re: Ideas for Game Clones to Code (2012)

#15

I love that none of these involve shooting people. I love video games, but I honestly cannot comprehend how anyone enjoys being a gamer these days... I watch a lot of game trailers, reviews, and gameplay, and very close to 100% of the games being made seem to be about murdering other creatures. I am often like "wow, that looks like a cool world!" but then I never buy the game because the gameplay is just shooting peo…

I agree with the sentiment, but if you peruse the steam catalog you can find many excellent (and successful and popular) games that are completely non-violent. It's a valid complaint, but much in that same way that complaining about there being too many superhero films is a valid complaint: it's true that there are many high profile superhero films, but there are heaps of good films coming out every month which don't involve superheroes.

Re: Ideas for Game Clones to Code (2012)

#16
post #13
post #8

There is also http://www.squidi.net/three/index.php : "This is my attempt to document three hundred different gameplay concepts of my own creation. These ideas are free for anyone to use."

Do we have any idea how many of them are fun to play? Or which ones?

Quite a lot of them are good-looking ideas, IMO. Beyond that, I can't really read the articles for you. Read a few of them and see what you think.

Re: Ideas for Game Clones to Code (2012)

#17
post #12

This is a great list, I've tried to order them into what I think would be easiest to hardest, so you can work through all of them whilst improving your skills! If you think the list could be ordered better let me know and I'll edit it! 1:Pong 2:Minefield 3:Tic-tac-toe 4:Memory Puzzle 5:Simon 6:Sliding Puzzle 7:Duck Hunt 8:Yahtzee 9:Maze 10:Typespeed 11:Lunar Lander 12:Nibbles 13:Katamari Damacy 14:Tron 15:Asteroids 1…

Ping isn't the easiest - it uses physics and is 'real-time'. Simon is the easiest, in my opinion. Simple logic and graphics.

I would say Pong approaches easiest for a game with real time graphics, though.

The difficulty of Pong depends to a large extent on how real you try to make the physics. For a classic-style implementation you flip some state bits to test a different axis depending on movement direction; all angles of travel and reflections are defined as a small LUT. The most complex test needed is the paddle boundaries.

Relying on LUTs and state machines to avoid complex behavior is the cheat that defines a lot of the early arcade games, however tutorials tend not to teach them in this way and just immediately dive into trig functions and AABB tests.

Re: Ideas for Game Clones to Code (2012)

#18

I love that none of these involve shooting people. I love video games, but I honestly cannot comprehend how anyone enjoys being a gamer these days... I watch a lot of game trailers, reviews, and gameplay, and very close to 100% of the games being made seem to be about murdering other creatures. I am often like "wow, that looks like a cool world!" but then I never buy the game because the gameplay is just shooting peo…

> Part of me thinks we should drop the pretext of a "Gaming Industry" and just start calling it the "Murder Simulation Industry".

You might as well call the film industry the "Murder Voyeur Industry". Any complaint you have about the games industry can largely be applied towards the film industry, and the same arguments you can use in defense of the film industry apply as well.

The market for people with free time to spend utilizing these forms of popular entertainment is heavily skewed to the younger end of the spectrum. Video games have the additional problem that they were traditionally marketed towards males, but that's changing, as well as the overall demographic numbers, as gamers age and the industry finds the additional consumers that are under served.

In both cases, the independent studios are where you go to find the interesting, less derivative content. I would even go out on a limb and say that the video game industry has a more lively and robust independent segment, as the cost to both build and distribute video games can often be less than for film (or, at least the cheap development of video games serves more niches, very cheap filming is fairly limited by reality in many cases).

> Of course of the same people who enjoy murder games, many like to eat food from murder, and live on land that was taken via murder. I start to feel like we have to make murder a super normal, everyday thing like this otherwise we'd have to face how violent we actually are, through our government and corporate intermediaries.

Well, murder is a super normal, every day thing, and always has been. Almost every animal is either on the lookout for things to murder to eat, or to guard against things trying to murder it to eat, or both. That we find ourselves fascinated with our violent history and our own suppressed and refocused urges and emotions should come as no surprise.

Re: Ideas for Game Clones to Code (2012)

#19
post #18

I love that none of these involve shooting people. I love video games, but I honestly cannot comprehend how anyone enjoys being a gamer these days... I watch a lot of game trailers, reviews, and gameplay, and very close to 100% of the games being made seem to be about murdering other creatures. I am often like "wow, that looks like a cool world!" but then I never buy the game because the gameplay is just shooting peo…

> Part of me thinks we should drop the pretext of a "Gaming Industry" and just start calling it the "Murder Simulation Industry". You might as well call the film industry the "Murder Voyeur Industry". Any complaint you have about the games industry can largely be applied towards the film industry, and the same arguments you can use in defense of the film industry apply as well. The market for people with free time to…

The percentage of AAA games about murder is close to 100%. The same is not true about AAA movies, I doubt it's even 50%.

Re: Ideas for Game Clones to Code (2012)

#20

I love that none of these involve shooting people. I love video games, but I honestly cannot comprehend how anyone enjoys being a gamer these days... I watch a lot of game trailers, reviews, and gameplay, and very close to 100% of the games being made seem to be about murdering other creatures. I am often like "wow, that looks like a cool world!" but then I never buy the game because the gameplay is just shooting peo…

I play video games that involve murder, and I wish I could disagree with you, but damn it...I can't. I happen to agree with everything you said.

I like to play a top-down 2D space RPG, which has lasers, missiles, and all of that. I want to find a way to justify that playing that game does not make a bad person. Is this possible?

Also, how would one make sense of enjoying movies like Star Wars?

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